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Home of Wes Platt and OtherSpace MUSH

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Year: 2016

[OTHERSPACE] Shuttles departed for the ether

Posted on July 8, 2016 By Brody No Comments on [OTHERSPACE] Shuttles departed for the ether
[OTHERSPACE] Shuttles departed for the ether

As of this evening, you no longer need to take a programmed shuttle to get from one world to another – and certainly not as a means of getting from the starting point on Sol Station to your roleplaying spot of choice. Instead, the shuttle berth area on Sol Station features doors that open to…

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Game Design, Jointhesaga.com News, Online Storytelling, OtherSpace, Video Game News

[KNEE DEEP] Concept art, development prototype gallery

Posted on July 8, 2016 By Brody No Comments on [KNEE DEEP] Concept art, development prototype gallery
[KNEE DEEP] Concept art, development prototype gallery

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Game Design, Knee Deep, Video Game News

The noir will be with you…always

Posted on July 8, 2016July 10, 2016 By Brody No Comments on The noir will be with you…always
The noir will be with you…always

Even though Knee Deep’s a swamp noir adventure in a tacky little Florida town instead of a galaxy far, far away, it owes a lot to the Star Wars movies. I first watched Star Wars in the cinema at Orlando Fashion Square in 1977. Nearly 40 years later, you’ll hear a little Han Solo snark…

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Game Design, Knee Deep, Video Game News

[DEV INTERVIEW] KINGDOM’s Thomas van den Berg

Posted on July 8, 2016 By Brody No Comments on [DEV INTERVIEW] KINGDOM’s Thomas van den Berg
[DEV INTERVIEW] KINGDOM’s Thomas van den Berg

Kingdom from Raw Fury Games is a popular curiosity, in which you’re a ruler traveling the realm on horseback and trying to defend your fortress against evil enemies. For this blog post, I asked developer Thomas van den Berg about his background and the process of turning the game into what it is today.  …

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Game Design, Journalism, Non-Fiction, Video Game News

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