Brody says, “Welcome. So, you want to know something about MUSHing, eh?”
Zu perches on Guest2′s shoulder.
Guest2 says, “Litar says I do, so probably.”
Lilihierax says, “Litar knows best, honestly.”
Guest2 says, “Oh no.. don’t swell her ego.. That’s my job.”
Vadim tags Li out to lower spam.
Brody grins. “I declared Litar hero of the internet earlier today. I therefore concur. The simplest description of a MUSH is a collaborative interactive fiction experiment. A bunch of people work together to craft stories around their characters. Different MUSHes do this different ways. They’re a subset of MUDs, but with much less focus on automated combat and more attention to characters and how they develop over time.”
Guest click-click-clicks in agreement.
Brody says, “On a MUD, you might chart your character’s accomplishments by gaining levels, killing increasingly tougher monsters, or hoarding great amounts of treasure. On a MUSH, the accomplishments are measured more by experiences – adventures survived, epic moments experienced during the course of the story. It’s a little more esoteric than a MUD. But that’s actually a good thing, since those great achievement measurements on MUDs are easily replicated on MMORPGs like WoW. The experiential achievements are not as easy to manage with the big graphical games.”
Brody says, “Any questions I can answer so far?”