[DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz
No Truce with the Furies by Fortress Occident bills itself as an exploration of life as an utter failure, with visuals that call to mind oil paintings and a rundown not-quite-modern world in a sort of magical reality RPG. The indie dev team’s Robert Kurvitz took some time to answer a few questions about the…
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[KNEE DEEP] Official Fiction No. 1: A Man with Many Plans
As a reward for our players posting 50 Steam reviews about the game, I wrote a bit of Knee Deep fiction. (A note, scrawled in pencil on the back of a twice-folded Hungry Chief’s paper placemat. The handwriting appears jerky, as if written while on a bouncing knee:) OFFICIAL MEMORANDUM June 5 Mr. Silloway, I’m…
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Balancing exposition and player agency in indie narratives
It’s a tricky balance, giving Moon Hunters a sense of random events without seeming repetitive. “It’s my white whale!” declared Tanya X. Short of Kitfox Games, indie developer behind the mythology-based narrative game. “To some extent, it’s personal taste, but it also entails lots of attentive playtesting, and watching for how often someone chuckles or exclaims…
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