Skip to content
OtherSpace MUSH

OtherSpace MUSH

Home of Wes Platt and OtherSpace MUSH

  • JoinTheSaga Links
    • Join the JTS Discord Community
    • Roleplaying Logs
  • Interesting Sites
    • SFWA
    • Brandes Stoddard
    • GameCritics
    • Indie Hangover
    • Tribality
    • RPGfix
  • Log In
  • Toggle search form
  • Gravity of the Situation Online Storytelling
  • Randomonday 11/25/13 MUSHes
  • [CONSORTIUM WORLDS] Phyrria MUSHes
  • Roleplaying: 5 Benefits of Writing First-Person, Present Tense MUSHes
  • Soldier beaten to death near outpost MUSHes
  • Thanks to Walt for inspiring imagination Journalism
  • IC NEWS POST: Consortium weighs Nall embassy MUSHes
  • [MOVIE REVIEW] Rogue One: A Star Wars Story Movie Reviews

New ship descriptions

Posted on May 24, 2015May 24, 2015 By Brody No Comments on New ship descriptions

I’ve been working on descriptions for some of the new ship classes coming with Operation Fever Dream – the return to 2650-era OtherSpace: Rucker-class fast transport Exterior: A needle-nosed vessel with a curved upper hull dome and a flat lower hull that expands into a delta wing and angled tail toward aft. Thrust gimbals jut…

Read More “New ship descriptions” »

MUSHes, Online Storytelling, OtherSpace

MUSH Commands

Posted on May 24, 2015May 24, 2015 By Brody No Comments on MUSH Commands

MUSH commands come in a couple of flavors. The first are hard-coded commands that are built into the source code of PennMUSH. The second are soft-coded commands, designed by programmers working on the MUSH and generally customized for the needs of that specific MUSH. Most soft-coded commands are preceded by a plus sign (+), while hard-coded…

Read More “MUSH Commands” »

Uncategorized

MUSH Etiquette

Posted on May 24, 2015July 5, 2016 By Brody No Comments on MUSH Etiquette

As with any evolving community or society, JTS has certain expectations for how players act toward each other and toward the staff, as well as how things work within the parameters of the MUSH. Here are a few tips: Write poses in present-tense. Our project assumes actions happening (generally) in real-time. Work within a scene’s established pose…

Read More “MUSH Etiquette” »

Uncategorized

MUSH Fundamentals

Posted on May 24, 2015 By Brody No Comments on MUSH Fundamentals

“MUSH” stands for “Multi-User Shared Hallucination.” Really, it’s just a silly shorthand for a type of MUD (Multi-User Dimension) that uses a specific codebase, called PennMUSH (or TinyMUSH or TinyMUX or…you get the idea), to create a special text-based platform, accessible online around-the-clock, for purposes of roleplaying. Some simple comparisons to help give a better…

Read More “MUSH Fundamentals” »

Uncategorized

Posts pagination

Previous 1 … 74 75 76 … 151 Next

Join the Saga Today

Pick your favorite client software and point it toward jointhesaga.com port 1790.

  • [NO MAN’S SKY] Solitude, No. 1 MUSHes
  • Randomonday: 12/2/2013 MUSHes
  • OtherView Flashback: Looking into the future with Greg Bear Journalism
  • Misgivings MUSHes
  • Roleplaying: 5 Benefits of Writing First-Person, Present Tense MUSHes
  • 31 Days of OtherSpace No. 27: Blind Alley Fiction
  • [SLACK ROLEPLAYING LOG] Beta Ophiuchi #amwriting #storytelling #vanguard #otherspace MUSHes
  • [HOUSEKEEPING] They always come back Game Design

Copyright © 2026 OtherSpace MUSH.

Powered by PressBook News Dark theme