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New ship descriptions

Posted on May 24, 2015May 24, 2015 By Brody No Comments on New ship descriptions

I’ve been working on descriptions for some of the new ship classes coming with Operation Fever Dream – the return to 2650-era OtherSpace: Rucker-class fast transport Exterior: A needle-nosed vessel with a curved upper hull dome and a flat lower hull that expands into a delta wing and angled tail toward aft. Thrust gimbals jut…

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MUSHes, Online Storytelling, OtherSpace

MUSH Commands

Posted on May 24, 2015May 24, 2015 By Brody No Comments on MUSH Commands

MUSH commands come in a couple of flavors. The first are hard-coded commands that are built into the source code of PennMUSH. The second are soft-coded commands, designed by programmers working on the MUSH and generally customized for the needs of that specific MUSH. Most soft-coded commands are preceded by a plus sign (+), while hard-coded…

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MUSH Etiquette

Posted on May 24, 2015July 5, 2016 By Brody No Comments on MUSH Etiquette

As with any evolving community or society, JTS has certain expectations for how players act toward each other and toward the staff, as well as how things work within the parameters of the MUSH. Here are a few tips: Write poses in present-tense. Our project assumes actions happening (generally) in real-time. Work within a scene’s established pose…

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MUSH Fundamentals

Posted on May 24, 2015 By Brody No Comments on MUSH Fundamentals

“MUSH” stands for “Multi-User Shared Hallucination.” Really, it’s just a silly shorthand for a type of MUD (Multi-User Dimension) that uses a specific codebase, called PennMUSH (or TinyMUSH or TinyMUX or…you get the idea), to create a special text-based platform, accessible online around-the-clock, for purposes of roleplaying. Some simple comparisons to help give a better…

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