Here’s the plan for gigs as part of the upcoming crafting revamp: Rather than a broad assortment of specialty-based gigs with varying requirements, components and payouts, we’re going to shift to skill-based gigs that require 150 SP and payout a uniform amount of 1,650 credits per gig.
We’re continuing to hash out changes for item crafting, but it’s safe to say changes here will lean toward eliminating the long-chain approach to crafting and the necessity for crafting basic gear. We’ll more than likely be looking at crafting improved or modified gear. We’ll also explore what more can be done on the organization and empire levels with crafting.