From OtherSpace: Encyclopedia Galactica
Jump to: navigation, search
(Hiverspace)
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
[[Category: Commands]]
 
[[Category: Commands]]
 
=Overview=
 
=Overview=
The crafting system allows players to use a finite quantity of saga points to make [[Standard Clothing|clothing]], [[Standard Weapons|weapons]], [[Standard Armor|armor]], and [[Standard Electronics|electronics]] for use in the game.
+
The crafting system allows players to use a finite quantity of saga points to make clothing, weapons, armor, electronics, NPCs (soldiers, thugs, etc) and many more for use in the game. It is also the method of creating the [http://www.jointhesaga.com/drupal/node/303 Dominion] items to engage in larger scale operations.
  
 
=First Things First=
 
=First Things First=
 
'''+items''': Lists crafting categories.
 
'''+items''': Lists crafting categories.
  
'''+items (category)''': Lists the craftable items in that category.
+
'''+items <category>''': Lists the craftable items in that category.
  
'''+consider (item)''': Lists the details of the specified object, including the cost of saga points, the '''skills''' you'll need, the equipment, and the components. You must type the full name of the item.
+
'''+consider <item>''': Lists the details of the specified object, including the cost of saga points, the '''skills''' you'll need, the equipment, and the components. You must type the full name of the item.
 +
 
 +
'''+einfo <item>''': Displays vital statistics of an item, such as a gun's damage output.
  
 
=Equipment=
 
=Equipment=
You can get basic equipment from a shop in the tradeport in [[Comorro]], or purchase higher quality equipment from PCs (player characters). Workbenches are set up in tradeport as well.
+
You can get basic equipment from a shop in the tradeport in [[Comorro Station]], or purchase it  from PCs (player characters). Most equipment can be crafted.
 +
 
 +
*Accessory Patterns Module
 +
*Advanced Archaeological Sensor [Advanced Archaeological Sensor Module]     
 +
*Advanced Chemical Sensor Module [Advanced Chemical Sensor Module]
 +
*Advanced Mineral Sensor Module
 +
*Advanced Textile Sensor Module
 +
*Advanced Timber Sensor Module
 +
*Archaeological Equipment
 +
*Armor Schematics Module
 +
*Blank Disc
 +
*Commlink
 +
*Dress Patterns Module
 +
*Electronics Schematics Module
 +
*Energy Weapon Schematics [Energy Weapon Schematics Module]
 +
*Grenade Schematics Module
 +
*Harvesting Equipment
 +
*Hat Patterns Module
 +
*Hazmat Suit
 +
*Improved Archaeological Sensor [Improved Archaeological Sensor Module]
 +
*Improved Chemical Sensor Modul [Improved Chemical Sensor Module]
 +
*Improved Mineral Sensor Module
 +
*Improved Textile Sensor Module
 +
*Improved Timber Sensor Module
 +
*Jacket Patterns Module
 +
*Large Terrestrial Planet [Large Terrestrial Planet Coordinates]
 +
*Medium Terrestrial Planet [Medium Terrestrial Planet Coordinates]
 +
*Melee Weapon Schematics Module
 +
*Mining Equipment
 +
*Non-Lethal Weapon Schematics [Non-Lethal Weapon Schematics Module]
 +
*Pants Pattern Module
 +
*PDA
 +
*Processing Equipment
 +
*Projectile Weapon Schematics [Projectile Weapon Schematics Module]       
 +
*Shirt Patterns Module
 +
*Shoe Patterns Module
 +
*Small Terrestrial Planet [Small Terrestrial Planet Coordinates]
 +
*Standard Archaeological Sensor [Standard Archaeological Sensor Module]       
 +
*Standard Chemical Sensor [Standard Chemical Sensor Module]
 +
*Standard Mineral Sensor Module
 +
*Standard Textile Sensor Module
 +
*Standard Timber Sensor Module
 +
*Tailoring Equipment
 +
*Timbering Equipment
  
 
=Components=
 
=Components=
 
==Nodes==
 
==Nodes==
Components are gleaned from resource nodes on the grid. Publicly (ICly) known nodes are:
+
Components are gleaned from resource nodes on the grid. Known node locations are:
  
*Textile Potential Node: In the Rural Outskirts area of Aureus on [[Pyracan]].
+
===Ancient Expanse===
*Mineral Potential Node: In the volcano on [[Fortrain]]. (This also has a Toxic Environment Node, necessary for getting Polydenum.)
+
*Chemical Potential Node: In the Waste Management chamber of Comorro Station.
+
*Timber Potential Node: In Triumverate Park on [[Hekayt Prime]].
+
  
Once you're in the same room as the node and have all of the equipment you need in your inventory, type '''+craft (item)''' to create the component. Don't forget to pick it up!
+
'''Aluminum Node:'''
  
Then, once you have all of the components, and you're in the same room as the required workbench (if required), type '''+craft (item)''' to create your item. Crafted items will have Crafter tags - identifiers for the character who made them.
+
'''Carbon Node:'''
 +
*Broad Trail (Eiru, Pyracan)
  
'''+einfo (item)''': Displays vital statistics of an item, such as a gun's damage output.
+
'''Cobalt Node:'''
 +
*Waterfall Cave (Shadow Mother, Materi Syna)
 +
 
 +
'''Gold Node:'''
 +
*Planetoid AB163Q (250,123)
 +
 
 +
'''Iron Node:'''
 +
*Broad Trail (Eiru, Pyracan)
 +
 
 +
'''Polydenum Node:'''
 +
*Mesa Volcano (Fortrain)
 +
 
 +
'''Silicon Node:'''
 +
*Twilight (1,0)
 +
 
 +
'''Titanium Node:'''
 +
*Planetoid XI07AQ (201, 80)
 +
 
 +
'''Textile Potential Node:'''
 +
*Rural Outskirts (Aureus, Pyracan)
 +
*Summer Dome (Sanctuary)
 +
*Twilight (1,0)
 +
 
 +
'''Chemical Potential Node:'''
 +
*Waste Management (Comorro)
 +
 
 +
'''Timber Potential Node:'''
 +
*Triumverate Park (Hekayt Prime)
 +
*Thick Woodlands (Shadow Mother, Materi Syna)
 +
*Planetoid IG8YUX (187,248)
 +
 
 +
----
 +
 
 +
===Orion Arm===
 +
 
 +
'''Aluminum Node:'''
 +
 
 +
'''Carbon Node:'''
 +
*Hall Tract (Earth)
 +
 
 +
'''Cobalt Node:'''
 +
 
 +
'''Gold Node:'''
 +
 
 +
'''Iron Node:'''
 +
*Hall Tract (Earth)
 +
 
 +
'''Polydenum Node:'''
 +
*Morrigan (Sivadian moon)
 +
 
 +
'''Silicon Node:'''
 +
 
 +
'''Titanium Node:'''
 +
 
 +
'''Textile Potential Node:'''
 +
 
 +
'''Chemical Potential Node:'''
 +
*Morrigan (Sivadian moon)
 +
 
 +
'''Timber Potential Node:'''
 +
*Wright Spaceport (Earth)
 +
 
 +
=Making the Item=
 +
Once you have all of the equipment and components you need in your inventory or that room, type '''+craft <item>''' to create the item. This will expend the components (but not the equipment), and place the item in the room. Use '''+get <item>''' to pick it up.
 +
 
 +
==Character Inventory==
 +
 
 +
'''+inv''': This command shows what's in your inventory.
 +
 
 +
'''+items''': Lists craftable items.
 +
 
 +
'''+look (item number)''': This lets you look at a specific virtual object in the room or in your +inventory.
  
 
'''+get (item)''': Picks up an item in the room.
 
'''+get (item)''': Picks up an item in the room.
  
'''+give (item) to (person)''': Gives an item to a player.
+
'''+give (item) to (player name)''': Gives an item to a player.
 +
 
 +
'''[[+show]] (item) to (player)''': Shows an item's description to a player.
  
 
'''+pay (number) credit to (player name)''': Pays a player credits.
 
'''+pay (number) credit to (player name)''': Pays a player credits.
Line 38: Line 154:
 
'''+equip (item)''': Equips an item.
 
'''+equip (item)''': Equips an item.
  
'''+look''': This command is used for looking at one's own items.
+
'''+transfersaga (player name)=(amount)''': Donates saga points (SP) to specified character.
 
+
'''+look (player)''': This command lists another player's description and equipped objects.
+
 
+
Players can customize names and descriptions of their items without using up saga points:
+
  
'''+name (item)=(custom name)
+
Players can customize names and descriptions of their items:
  
'''+desc (item)=(custom description)
+
'''+name (item)=(new name)''': Renames an item in your inventory.
  
=What to Make=
+
'''+desc (item)=(new desc)''': Allows a custom description for an item in your inventory.
An up-to-date list of craftable items can be found at http://www.jointhesaga.com/oscraftables.html
+

Latest revision as of 09:40, 27 November 2012

Overview

The crafting system allows players to use a finite quantity of saga points to make clothing, weapons, armor, electronics, NPCs (soldiers, thugs, etc) and many more for use in the game. It is also the method of creating the Dominion items to engage in larger scale operations.

First Things First

+items: Lists crafting categories.

+items <category>: Lists the craftable items in that category.

+consider <item>: Lists the details of the specified object, including the cost of saga points, the skills you'll need, the equipment, and the components. You must type the full name of the item.

+einfo <item>: Displays vital statistics of an item, such as a gun's damage output.

Equipment

You can get basic equipment from a shop in the tradeport in Comorro Station, or purchase it from PCs (player characters). Most equipment can be crafted.

  • Accessory Patterns Module
  • Advanced Archaeological Sensor [Advanced Archaeological Sensor Module]
  • Advanced Chemical Sensor Module [Advanced Chemical Sensor Module]
  • Advanced Mineral Sensor Module
  • Advanced Textile Sensor Module
  • Advanced Timber Sensor Module
  • Archaeological Equipment
  • Armor Schematics Module
  • Blank Disc
  • Commlink
  • Dress Patterns Module
  • Electronics Schematics Module
  • Energy Weapon Schematics [Energy Weapon Schematics Module]
  • Grenade Schematics Module
  • Harvesting Equipment
  • Hat Patterns Module
  • Hazmat Suit
  • Improved Archaeological Sensor [Improved Archaeological Sensor Module]
  • Improved Chemical Sensor Modul [Improved Chemical Sensor Module]
  • Improved Mineral Sensor Module
  • Improved Textile Sensor Module
  • Improved Timber Sensor Module
  • Jacket Patterns Module
  • Large Terrestrial Planet [Large Terrestrial Planet Coordinates]
  • Medium Terrestrial Planet [Medium Terrestrial Planet Coordinates]
  • Melee Weapon Schematics Module
  • Mining Equipment
  • Non-Lethal Weapon Schematics [Non-Lethal Weapon Schematics Module]
  • Pants Pattern Module
  • PDA
  • Processing Equipment
  • Projectile Weapon Schematics [Projectile Weapon Schematics Module]
  • Shirt Patterns Module
  • Shoe Patterns Module
  • Small Terrestrial Planet [Small Terrestrial Planet Coordinates]
  • Standard Archaeological Sensor [Standard Archaeological Sensor Module]
  • Standard Chemical Sensor [Standard Chemical Sensor Module]
  • Standard Mineral Sensor Module
  • Standard Textile Sensor Module
  • Standard Timber Sensor Module
  • Tailoring Equipment
  • Timbering Equipment

Components

Nodes

Components are gleaned from resource nodes on the grid. Known node locations are:

Ancient Expanse

Aluminum Node:

Carbon Node:

  • Broad Trail (Eiru, Pyracan)

Cobalt Node:

  • Waterfall Cave (Shadow Mother, Materi Syna)

Gold Node:

  • Planetoid AB163Q (250,123)

Iron Node:

  • Broad Trail (Eiru, Pyracan)

Polydenum Node:

  • Mesa Volcano (Fortrain)

Silicon Node:

  • Twilight (1,0)

Titanium Node:

  • Planetoid XI07AQ (201, 80)

Textile Potential Node:

  • Rural Outskirts (Aureus, Pyracan)
  • Summer Dome (Sanctuary)
  • Twilight (1,0)

Chemical Potential Node:

  • Waste Management (Comorro)

Timber Potential Node:

  • Triumverate Park (Hekayt Prime)
  • Thick Woodlands (Shadow Mother, Materi Syna)
  • Planetoid IG8YUX (187,248)

Orion Arm

Aluminum Node:

Carbon Node:

  • Hall Tract (Earth)

Cobalt Node:

Gold Node:

Iron Node:

  • Hall Tract (Earth)

Polydenum Node:

  • Morrigan (Sivadian moon)

Silicon Node:

Titanium Node:

Textile Potential Node:

Chemical Potential Node:

  • Morrigan (Sivadian moon)

Timber Potential Node:

  • Wright Spaceport (Earth)

Making the Item

Once you have all of the equipment and components you need in your inventory or that room, type +craft <item> to create the item. This will expend the components (but not the equipment), and place the item in the room. Use +get <item> to pick it up.

Character Inventory

+inv: This command shows what's in your inventory.

+items: Lists craftable items.

+look (item number): This lets you look at a specific virtual object in the room or in your +inventory.

+get (item): Picks up an item in the room.

+give (item) to (player name): Gives an item to a player.

+show (item) to (player): Shows an item's description to a player.

+pay (number) credit to (player name): Pays a player credits.

+drop (item): Drops an item.

+equip (item): Equips an item.

+transfersaga (player name)=(amount): Donates saga points (SP) to specified character.

Players can customize names and descriptions of their items:

+name (item)=(new name): Renames an item in your inventory.

+desc (item)=(new desc): Allows a custom description for an item in your inventory.