From OtherSpace: Encyclopedia Galactica
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+ | == The Academy for Mixed Martial Arts == | ||
The Comorro Martial Arts Academy is located in the Tradeport. | The Comorro Martial Arts Academy is located in the Tradeport. | ||
It was host to a martial arts tournament some time ago. | It was host to a martial arts tournament some time ago. | ||
+ | === Main Area === | ||
You enter a small entrance area, where a sign reads (in both Hekayan | You enter a small entrance area, where a sign reads (in both Hekayan | ||
and Terran Standard): NO psionic blockers. NO armor. NO weapons of any | and Terran Standard): NO psionic blockers. NO armor. NO weapons of any | ||
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Currently, this area is finishing renovations. | Currently, this area is finishing renovations. | ||
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+ | === Virtual Reality Room === | ||
+ | This room is very simple and utilitarian, with about a dozen stations fully equipped to simulate almost anything. | ||
+ | Inside each station is a hookup for 'combat suits', Virtual Reality suits that can be found in a nearby locker. There is a virtual 'weapon' handle, perhaps to stimulate stick weapons, daggers, and swords hung up on the side of each station. Also holstered in a safety catch is a 'gun' handle, complete with trigger. |
Revision as of 13:01, 29 March 2010
The Academy for Mixed Martial Arts
The Comorro Martial Arts Academy is located in the Tradeport.
It was host to a martial arts tournament some time ago.
Main Area
You enter a small entrance area, where a sign reads (in both Hekayan and Terran Standard): NO psionic blockers. NO armor. NO weapons of any sort allowed past this point. Please place all items in our lockers, free of charge. Psionic-resistant beings are permitted, but keep fields to a minimum. Past this point is a much larger room where Comorro has softened her floor. Mirrors surround the room. Off to the left are padded bars and swords. To the right, a target board with a few daggers clipped to the side. Dead ahead, in the center of the room, is a slightly raised circular platform about six meters in radius. There's also a locked panel whose use is not immediately obvious. Currently, this area is finishing renovations.
Virtual Reality Room
This room is very simple and utilitarian, with about a dozen stations fully equipped to simulate almost anything. Inside each station is a hookup for 'combat suits', Virtual Reality suits that can be found in a nearby locker. There is a virtual 'weapon' handle, perhaps to stimulate stick weapons, daggers, and swords hung up on the side of each station. Also holstered in a safety catch is a 'gun' handle, complete with trigger.