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===Examples===
 
===Examples===
*+test 1 (Number)
+
 
 +
*Rolling a Number
 +
+test 1
 
  [Skill System] <Your Name> rolls a 1 at a modifier of 0. The result is <N>.
 
  [Skill System] <Your Name> rolls a 1 at a modifier of 0. The result is <N>.
  
*+test Computer (Skill)
+
*Testing a Skill
 +
+test Computer
 
  [Skill System] <Your Name> tests his Computer skill at a modifier of <N>. The result is 3.
 
  [Skill System] <Your Name> tests his Computer skill at a modifier of <N>. The result is 3.
  
*+test Edged (Specialty)
+
*Testing a Specialty
 +
+test Edged (Specialty)
 
  [Skill System] <Your Name> tests his Melee + Edged at a modifier of <N>. The result is 1.
 
  [Skill System] <Your Name> tests his Melee + Edged at a modifier of <N>. The result is 1.
  
*+test Telepathic Potential (Trait)
+
*Testing a Trait
 +
+test Telepathic Potential (Trait)
 
  [Skill System] <Your Name> tests his Telepathic Potential. The level is <N>.
 
  [Skill System] <Your Name> tests his Telepathic Potential. The level is <N>.
  
*+test Vehicles at +1 (Modifier)
+
*Testing with a Modifier
 +
+test Vehicles at +1 (Modifier)
 
  [Skill System] <Your Name> tests his Vehicles skill at a modifier of +1. The result is <N>.
 
  [Skill System] <Your Name> tests his Vehicles skill at a modifier of +1. The result is <N>.
  
*+test John the PC's Agility (Character)
+
*Testing another Character (Admin-Only)
 +
+test John the PC's Agility (Character)
 
  [Skill System] <Your Name> tests John the PC's Agility skill at a modifier of 0. The result is <N>.
 
  [Skill System] <Your Name> tests John the PC's Agility skill at a modifier of 0. The result is <N>.
  
*+test Bob the NPC's 1 (Label)
+
*Labeling a Roll (Anybody)
 +
+test Bob the NPC's 1 (Label)
 
  [Skill System] <Your Name> rolls a 1 for Bob the NPC at a modifier of 0. The result is <N>.
 
  [Skill System] <Your Name> rolls a 1 for Bob the NPC at a modifier of 0. The result is <N>.
  
 
[[category: Commands]]
 
[[category: Commands]]

Revision as of 17:37, 24 March 2011

+test (alternately +check or +roll) can be used to test a character's level in a given trait. The result of the check is equal to the level in the trait, plus any modifiers, plus a random number.

Usage

+test [<Character or Label>'s ]<Value>[ at <modifier>]

  • <Value> is one of the following:
    • A Number
    • A Skill
    • A Specialty
    • A Trait
  • <Modifier> is a number added or subtracted to the Value.
  • <Character> is an admin-only option which allows you to roll another player's trait, rather than your own.
  • <Label> is similar to <Character>, but only works when rolling a number. It can be used by any player.

Examples

  • Rolling a Number
+test 1
[Skill System] <Your Name> rolls a 1 at a modifier of 0. The result is <N>.
  • Testing a Skill
+test Computer
[Skill System] <Your Name> tests his Computer skill at a modifier of <N>. The result is 3.
  • Testing a Specialty
+test Edged (Specialty)
[Skill System] <Your Name> tests his Melee + Edged at a modifier of <N>. The result is 1.
  • Testing a Trait
+test Telepathic Potential (Trait)
[Skill System] <Your Name> tests his Telepathic Potential. The level is <N>.
  • Testing with a Modifier
+test Vehicles at +1 (Modifier)
[Skill System] <Your Name> tests his Vehicles skill at a modifier of +1. The result is <N>.
  • Testing another Character (Admin-Only)
+test John the PC's Agility (Character)
[Skill System] <Your Name> tests John the PC's Agility skill at a modifier of 0. The result is <N>.
  • Labeling a Roll (Anybody)
+test Bob the NPC's 1 (Label)
[Skill System] <Your Name> rolls a 1 for Bob the NPC at a modifier of 0. The result is <N>.