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=Ungstir (Variant 1)=
 +
A battered planetary fragment in the [[Perseverance]] system, roughly 7,000 kilometers long and 3,000 kilometers wide. Exhaust structures pump waste gasses and matter into space, and large heat sinks shimmer a cherry red. No structures can be seen on its surface, but the hints of life are there. Portals glitter about it, scattered here and there are sensor and communication arrays. Several narrow slots slice into its side, supporting the City of Resilience's docking bays. Last, dug deep into the Rock's southern pole, are her massive engines assemblies, surrounded by an array of even more massive attitude thrusters. A continual traffic of incoming and outbound hoppers mark a complex ballet about the largest remaining fragment of the Ungstiri homeworld Youngster.
  
 
{{Infobox World‎
 
{{Infobox World‎
 
|world_name = Ungstir
 
|world_name = Ungstir
 
|world_image = Ungstir.jpg
 
|world_image = Ungstir.jpg
|universe = [[Normalspace Variant 1]]
+
|universe = [[Normalspace V1]]
 
|galaxy = [[Milky Way]]
 
|galaxy = [[Milky Way]]
 
|system = Perseverance
 
|system = Perseverance
 +
|climate = Asteroid
 
}}
 
}}
  
=History=
+
==History==
=Geography=
+
===The Mutineers' Landing===
==Continents==
+
In 2143, during the Mankind-[[Zangali]] War, the colony ship Bonaventure fled [[Earth]] carrying a zealot named Corbin Daltanov and his followers. These people, primarily of Eurasian descent, believed Daltonov was a messiah delivering them to a holy land. After failing to find Eden, Daltonov proclaimed that if he could not find the holy land in this world, then it obviously must be found in the next.
==Major Oceans==
+
 
==Major Rivers==
+
Daltonov then commanded his followers to take their lives through an overdose of painkillers so they could transcend the realm of the flesh. Some were ready to follow -- a few even did -- but most soundly rejected the idea as ridiculous. Starshij Lejtenant Stefan Boromov and Mladshij Praporschik Illiyana Romanov lead a mutiny and seized control of the colony vessel, and on November 30, 2193, fifty years after their departure from Earth, these surviving mutineers were the first to step out upon Youngster... becoming the first Ungstiri.
=Climate=
+
 
 +
Youngster was the Eden that the original Daltanov followers had been searching for. A vast, lush land covered in flora and fauna Youngster was as close to paradise as one could imagine. The Ungstiri laid the foundations for Landing City around the grounded Bonaventure, building up a strong and proud settlement which found its backbone in New Murmansk Mining & Manufacturing, Boromov Technologies, Novaship, and the Novo Archangel spaceport.
 +
 
 +
===First Contact and Tyom'niy Pyatnitsa===
 +
[[image:Youngster.jpg|thumb|left|alt=An image of the planet Youngster prior to its destruction|An image of the planet Youngster prior to its destruction.]]
 +
In 2201, the Ungstiri crossed paths with the Odarites, their relative next-door neighbors in space. Trade jumped from interplanetary to interstellar, with the Ungstiri exporting raw materials and importing fascinating new technologies they had never seen the likes of. Not long after, in 2217, their distant brethren the Qua stumbled upon them, catapulting Youngster into an age of growth and prosperity.
 +
 
 +
It would not last long, for the next major exterrestrial contact would be uninvited and unwelcome. On April 2, 2257, or as it would later be called, Tyom'niy Pyatnitsa, the Nall came knocking at Youngster's door. Her hardy inhabitants, however, fought them to a standstill with hit and run raids and with the finesse of a fleet of starfighters led by Ungstiri folk heroine "Banshee" Ekaterina Danilov. Unwilling to retreat, the Nall blasted Youngster with the most infamous weapon in their arsenal, the dreaded coreseeker missile, which obliterated the planet, blasting her into countless scattered asteroids.
 +
 
 +
But the Ungstiri stayed, establishing transportation between the three major chunks, which they named Ungstir Prime, Ungstir-Two, and Ungstir-Three -- "Ungstir" being a corruption of the name "Youngster". They carved a network of caverns and tunnels, building into the rock instead of on its surface, and constructing complex support structures and systems to facilitate their needs in such harsh and unusual conditions.
 +
 
 +
===Kretonian Occupation===
 +
Things progressed peacefully for a few centuries, but peace is a fleeting thing for Ungstir. When the Kretonians launched their assault on the galaxy in 2651, the Ungstiri were among the first to fall. Ungstir Prime became New Kreton, capital of the new Kretonian empire, and three hundred years of slavery under the Kretonians' unwilling subordinates, the conquered conquerors known as the Nall, followed. It is said one could fill Ungstir-Two with the blood of those who died and still have it overflow across the belts.
 +
 
 +
When the Nall finally revolted in 2806, the Kretonians were defeated and the Ungstiri freed, but victory came at a cost: Ungstir Prime and Ungstir-Three felt the might of the coreseekers again. All that remained were the mining facilities on Ungstir-Two. But even then, the Ungstiri did not leave their Rock. On June 21, 2806, a colony on Ungstir-Two opened. It was dubbed Resilience, and still stands to this day.
 +
 
 +
===The rise and fall of Boromov===
 +
Under Kretonian rule, Ungstir lost its founding families save for one: Boromov. Under the Boromov regime, Ungstir at first prospered. Employment went through the roof. Clinics and health care became universal, the education system was revamped and improved, and power, heat, and water collectives were formed. Boromov Technologies and New Murmansk Mining, the two remaining industry leaders on Ungstir, ensured that economy boomed.
 +
 
 +
After some time, however, it slowly began to unravel. In the beginning, Resilience had been a cooperative effort between the Ungstiri people, but now the Boromov family ruled with an iron grip. Greed was their fuel. They desired power. Money. Influence. Boromov Technologies eventually became little more than a front for the Boromov Crime Syndicate, which had its hands in everything from piracy and smuggling to crooked police and extortion. Those who spoke out or stepped wrong found themselves seized by the men in black coats, and were rarely seen again.
 +
 
 +
All went well for the Boromovs until 3001, when Lord Alexi Boromov made a critical mistake when one of his fleet picked off the Nall destroyer Sal'thrla. Luckily for the Ungstiri, they received a warning before a battalion of heavily-armed Naliese warriors thundered into their corridors, slaughtering all who were not evacuated in time in a bloodthirsty hunt for their crooked leader. Eventually, Lord Boromov turned himself in, and the Nall wasted little time in returning his decapitated head to his people.
 +
 
 +
Nikolai, Lord Boromov's eldest son, was placed in charge of his family's company, but it was far too late. The people had spoken, and never again would the Ungstiri allow themselves to be ruled; from that day forward, they have been a people wary of those who hold too much power and those who would aim to rebuild organized crime on Ungstir. The criminal arm of the ruined regime fled to Tomin Kora to pursue a deal with Boss Cabrerra, while the legal operations of Boromov Technologies were allowed to continue on Ungstir.
 +
 
 +
===Kula's Peace===
 +
In 3002, a Nall priest by the name of Kula negotiated the release of the prisoners held in the labor camps on Lebal. It was decided that after the release of the captives, no Ungstiri would set foot upon Nalhom or Lebal, and no Nall would set foot on Ungstir. The agreement, known as Kula's Peace, was broken in May of 3006.
 +
 +
==Geography==
 +
 
 +
==Climate==
 
=Biology=
 
=Biology=
 
==Flora==
 
==Flora==
 
==Fauna==
 
==Fauna==
=Geology=
+
While the planetary fragment of Ungstir-Two cannot support life on its own, a major habitat has been carved into the core of the asteroid. With both living, and manufacturing sectors, the closed environment is a result of sophisticated technologies developed over the last seven hundred years. Within the city, generators provide an equivalent gravitational field of just less than one gee.
 +
 
 +
==Geology==
 +
===Resources===
 +
Ungstir boasts one of the richest asteroid fields in the known galaxy in terms of mineral content. Numerous types of ores and metal deposits can be found in abundance around Ungstir, iron and nickel being most predominant with a smaller percentage of precious metals. An even smaller portion of Ungstiri minerals are precious stones and gems. Most rare, however, are the remmannt hulks of Nall, Kretonian and Ungstiri warships.
 +
 
 +
Being a closed environment, Ungstir has almost no agricultural capability. What little capability it has is in hydroponic gardens that exist to augment food reserves in times of crisis.
 +
 
 
==Minerals==
 
==Minerals==
 
=Society=
 
=Society=
Line 24: Line 63:
 
==Government==
 
==Government==
 
==Legal Issues==
 
==Legal Issues==
 +
As opposed to most other worlds, Ungstir does not have a complex system of codified laws. The basis for making judicial decisions all arise from the two parallel principles of self-responsibility and responsibility to the Ungstiri people as a whole. Simply put, if someone does something, they are responsible for their actions and will thus take an equal punishment to the harm their action caused. However, if that action ended up threatening Ungstiri or the Rock as a whole, the punishment becomes both more drastic and draconian.
 +
 +
In most cases, if a person takes something upon themselves, it is their own lookout. Therefore, few regulations govern matters like drinking, smuggling or drug sale or use. Prime in such considerations is the fact that Resilience is a closed environment in which the spread of disease or other unfortunate mishap could spell disaster for the population at large. For example, while intoxication in and of itself is not an issue, having faculties impaired to the point that critical shortcomings such as failing to seal an airlock door garners little sympathy and serious legal consequences if the person survives.
 +
 +
Similarly, where there are no regulations against sparring or dueling, if such behavior turns deadly, the commissars are called in. If a barfight erupts, the locals generally will not bat an eye unless the conflict escalates beyond fisticuffs or the use of common impromptu weapons. The first person to draw a gun will meet harsh repercussions.
 +
 +
This is not to say firearms are illegal in Resilience. Local authorities have no issues with citizens or visitors carrying energy weapons; however, there is a strict ban on all projectile weaponry.
 +
 
==Social Issues==
 
==Social Issues==
 
==Economy==
 
==Economy==

Revision as of 09:16, 12 June 2011

Ungstir (Variant 1)

A battered planetary fragment in the Perseverance system, roughly 7,000 kilometers long and 3,000 kilometers wide. Exhaust structures pump waste gasses and matter into space, and large heat sinks shimmer a cherry red. No structures can be seen on its surface, but the hints of life are there. Portals glitter about it, scattered here and there are sensor and communication arrays. Several narrow slots slice into its side, supporting the City of Resilience's docking bays. Last, dug deep into the Rock's southern pole, are her massive engines assemblies, surrounded by an array of even more massive attitude thrusters. A continual traffic of incoming and outbound hoppers mark a complex ballet about the largest remaining fragment of the Ungstiri homeworld Youngster.

Ungstir

Image of Ungstir

Geography
Universe Normalspace V1
Galaxy Milky Way
System Perseverance
Coordinates X: {{{x}}}
Y: {{{y}}}
Satellites {{{satellites}}}
Climate Asteroid
Terrain {{{terrain}}}
People
Population {{{population}}}
Government and Economy
Government {{{government}}}
Currency {{{currency}}}
Gross World Product (GWP) {{{gwp}}}


History

The Mutineers' Landing

In 2143, during the Mankind-Zangali War, the colony ship Bonaventure fled Earth carrying a zealot named Corbin Daltanov and his followers. These people, primarily of Eurasian descent, believed Daltonov was a messiah delivering them to a holy land. After failing to find Eden, Daltonov proclaimed that if he could not find the holy land in this world, then it obviously must be found in the next.

Daltonov then commanded his followers to take their lives through an overdose of painkillers so they could transcend the realm of the flesh. Some were ready to follow -- a few even did -- but most soundly rejected the idea as ridiculous. Starshij Lejtenant Stefan Boromov and Mladshij Praporschik Illiyana Romanov lead a mutiny and seized control of the colony vessel, and on November 30, 2193, fifty years after their departure from Earth, these surviving mutineers were the first to step out upon Youngster... becoming the first Ungstiri.

Youngster was the Eden that the original Daltanov followers had been searching for. A vast, lush land covered in flora and fauna Youngster was as close to paradise as one could imagine. The Ungstiri laid the foundations for Landing City around the grounded Bonaventure, building up a strong and proud settlement which found its backbone in New Murmansk Mining & Manufacturing, Boromov Technologies, Novaship, and the Novo Archangel spaceport.

First Contact and Tyom'niy Pyatnitsa

An image of the planet Youngster prior to its destruction
An image of the planet Youngster prior to its destruction.

In 2201, the Ungstiri crossed paths with the Odarites, their relative next-door neighbors in space. Trade jumped from interplanetary to interstellar, with the Ungstiri exporting raw materials and importing fascinating new technologies they had never seen the likes of. Not long after, in 2217, their distant brethren the Qua stumbled upon them, catapulting Youngster into an age of growth and prosperity.

It would not last long, for the next major exterrestrial contact would be uninvited and unwelcome. On April 2, 2257, or as it would later be called, Tyom'niy Pyatnitsa, the Nall came knocking at Youngster's door. Her hardy inhabitants, however, fought them to a standstill with hit and run raids and with the finesse of a fleet of starfighters led by Ungstiri folk heroine "Banshee" Ekaterina Danilov. Unwilling to retreat, the Nall blasted Youngster with the most infamous weapon in their arsenal, the dreaded coreseeker missile, which obliterated the planet, blasting her into countless scattered asteroids.

But the Ungstiri stayed, establishing transportation between the three major chunks, which they named Ungstir Prime, Ungstir-Two, and Ungstir-Three -- "Ungstir" being a corruption of the name "Youngster". They carved a network of caverns and tunnels, building into the rock instead of on its surface, and constructing complex support structures and systems to facilitate their needs in such harsh and unusual conditions.

Kretonian Occupation

Things progressed peacefully for a few centuries, but peace is a fleeting thing for Ungstir. When the Kretonians launched their assault on the galaxy in 2651, the Ungstiri were among the first to fall. Ungstir Prime became New Kreton, capital of the new Kretonian empire, and three hundred years of slavery under the Kretonians' unwilling subordinates, the conquered conquerors known as the Nall, followed. It is said one could fill Ungstir-Two with the blood of those who died and still have it overflow across the belts.

When the Nall finally revolted in 2806, the Kretonians were defeated and the Ungstiri freed, but victory came at a cost: Ungstir Prime and Ungstir-Three felt the might of the coreseekers again. All that remained were the mining facilities on Ungstir-Two. But even then, the Ungstiri did not leave their Rock. On June 21, 2806, a colony on Ungstir-Two opened. It was dubbed Resilience, and still stands to this day.

The rise and fall of Boromov

Under Kretonian rule, Ungstir lost its founding families save for one: Boromov. Under the Boromov regime, Ungstir at first prospered. Employment went through the roof. Clinics and health care became universal, the education system was revamped and improved, and power, heat, and water collectives were formed. Boromov Technologies and New Murmansk Mining, the two remaining industry leaders on Ungstir, ensured that economy boomed.

After some time, however, it slowly began to unravel. In the beginning, Resilience had been a cooperative effort between the Ungstiri people, but now the Boromov family ruled with an iron grip. Greed was their fuel. They desired power. Money. Influence. Boromov Technologies eventually became little more than a front for the Boromov Crime Syndicate, which had its hands in everything from piracy and smuggling to crooked police and extortion. Those who spoke out or stepped wrong found themselves seized by the men in black coats, and were rarely seen again.

All went well for the Boromovs until 3001, when Lord Alexi Boromov made a critical mistake when one of his fleet picked off the Nall destroyer Sal'thrla. Luckily for the Ungstiri, they received a warning before a battalion of heavily-armed Naliese warriors thundered into their corridors, slaughtering all who were not evacuated in time in a bloodthirsty hunt for their crooked leader. Eventually, Lord Boromov turned himself in, and the Nall wasted little time in returning his decapitated head to his people.

Nikolai, Lord Boromov's eldest son, was placed in charge of his family's company, but it was far too late. The people had spoken, and never again would the Ungstiri allow themselves to be ruled; from that day forward, they have been a people wary of those who hold too much power and those who would aim to rebuild organized crime on Ungstir. The criminal arm of the ruined regime fled to Tomin Kora to pursue a deal with Boss Cabrerra, while the legal operations of Boromov Technologies were allowed to continue on Ungstir.

Kula's Peace

In 3002, a Nall priest by the name of Kula negotiated the release of the prisoners held in the labor camps on Lebal. It was decided that after the release of the captives, no Ungstiri would set foot upon Nalhom or Lebal, and no Nall would set foot on Ungstir. The agreement, known as Kula's Peace, was broken in May of 3006.

Geography

Climate

Biology

Flora

Fauna

While the planetary fragment of Ungstir-Two cannot support life on its own, a major habitat has been carved into the core of the asteroid. With both living, and manufacturing sectors, the closed environment is a result of sophisticated technologies developed over the last seven hundred years. Within the city, generators provide an equivalent gravitational field of just less than one gee.

Geology

Resources

Ungstir boasts one of the richest asteroid fields in the known galaxy in terms of mineral content. Numerous types of ores and metal deposits can be found in abundance around Ungstir, iron and nickel being most predominant with a smaller percentage of precious metals. An even smaller portion of Ungstiri minerals are precious stones and gems. Most rare, however, are the remmannt hulks of Nall, Kretonian and Ungstiri warships.

Being a closed environment, Ungstir has almost no agricultural capability. What little capability it has is in hydroponic gardens that exist to augment food reserves in times of crisis.

Minerals

Society

Language

Government

Legal Issues

As opposed to most other worlds, Ungstir does not have a complex system of codified laws. The basis for making judicial decisions all arise from the two parallel principles of self-responsibility and responsibility to the Ungstiri people as a whole. Simply put, if someone does something, they are responsible for their actions and will thus take an equal punishment to the harm their action caused. However, if that action ended up threatening Ungstiri or the Rock as a whole, the punishment becomes both more drastic and draconian.

In most cases, if a person takes something upon themselves, it is their own lookout. Therefore, few regulations govern matters like drinking, smuggling or drug sale or use. Prime in such considerations is the fact that Resilience is a closed environment in which the spread of disease or other unfortunate mishap could spell disaster for the population at large. For example, while intoxication in and of itself is not an issue, having faculties impaired to the point that critical shortcomings such as failing to seal an airlock door garners little sympathy and serious legal consequences if the person survives.

Similarly, where there are no regulations against sparring or dueling, if such behavior turns deadly, the commissars are called in. If a barfight erupts, the locals generally will not bat an eye unless the conflict escalates beyond fisticuffs or the use of common impromptu weapons. The first person to draw a gun will meet harsh repercussions.

This is not to say firearms are illegal in Resilience. Local authorities have no issues with citizens or visitors carrying energy weapons; however, there is a strict ban on all projectile weaponry.

Social Issues

Economy

Infrastructure

Agriculture

Natural Resources

Education

Religion

Rites of Passage

Entertainment

Transportation

Miscellaneous

Demographics

Back to Lore.