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*A character who suffers more damage than their [[health|health total]] or who reaches a -6 penalty is [[incapacitated]] and can no longer take combat actions.
 
*A character who suffers more damage than their [[health|health total]] or who reaches a -6 penalty is [[incapacitated]] and can no longer take combat actions.
  
'''NOTE:''' Damage works, but Healing is currently not finished.
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Each wound will heal by 1 every 24 hours, due to natural healing. This speed can be increased with the [[+heal]] command.
 
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[[category: Commands]][[category: Combat]]
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Latest revision as of 23:58, 12 September 2011

This command is used to apply damage to yourself. Staffers can also use the command to deal damage to another character.

Usage

+damage [<Target>=]<Number>[ <Type>][ to <Hit Location] <Number> is the only required parameter, and must be an integer.

  • <Target> is the player that will be damaged. If omitted, the target is yourself.
  • <Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
  • <Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.

Examples:

  • Damaging Yourself
+damage 1
[Combat System] You inflict 1 damage on yourself.
  • Damaging Somebody Else (Staffer Only)
+damage Vic=1
[Combat System] You inflict 1 damage on Victim.
  • Using a Damage Type
+damage 1 Fire
[Combat System] You inflict 1 fire damage on yourself.
  • Using a Hit Location
+damage 1 to Left Arm
[Combat System] You inflict 1 damage to your Left Arm.
  • Combining Type and Location
+damage 1 Cutting to Throat
[Combat System] You inflict 1 Cutting damage to your Throat.
  • Everything at Once
+damage Vic=20 Projectile to Head
[Combat System] You inflict 20 Projectile damage to Victim's Head.

Effects

  • The specified amount and type of damage will be applied to the character.
  • If armor is worn, it will subtract its defense value beforehand.
  • Armor is damaged as it blocks hits. Eventually it will break, and need to be repaired before it can be used again.
  • A character taking more damage from a single source than their damage threshold will suffer a stacking -1 penalty until they can recover.
  • A character who suffers more damage than their health total or who reaches a -6 penalty is incapacitated and can no longer take combat actions.

Each wound will heal by 1 every 24 hours, due to natural healing. This speed can be increased with the +heal command.