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(Unshackling Highlights)
 
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{{Template:Infobox World‎}}
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{{Infobox World|world_name=Hekayt Prime|world_image=Hekayt_prime_thumb.jpg|location=|Kuhirichin]] solar system|x=0|y=0|z=0|satellites=|climate=Tropical to polar tundra|terrain=68% land<br />32% water|population=X [[Hekayti]]<br/> Unknown others|government=High Moot (Hav-level)/Grand Moot (Planetary-level)|gwp=|currency=Hekayti Credit}}
  
 
=History=
 
=History=
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===Forming the Houses===
 
===Forming the Houses===
 
===Conquest of the Wilds===
 
===Conquest of the Wilds===
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====Land====
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====Sea====
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====Air====
 
===Into the Stars===
 
===Into the Stars===
 
====First Starship====
 
====First Starship====
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==Modern History Highlights==
 
==Modern History Highlights==
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===Hiver War===
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===Commerce Drought===
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===Fall of the Hivers===
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===Coming of Outversers===
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===Rise of the Zar===
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===Fall of the Zar===
  
 
=Geography=
 
=Geography=
 
==Continents==
 
==Continents==
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===Havs===
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The continents are divided up into districts/counties known as "Havs."
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====Hav Frukt====
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(Fertile lands)
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====Hav Skog====
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(Forests)
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====Hav Hoyell====
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(High mountains)
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====Hav Morkmyr====
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(Expansive swamps)
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====Hav Langflod====
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(Langflod River district, includes the capital, Kjernkor)
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====Hav Glasne====
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(Snowy tundra land)
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====Hav Rajuvan====
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(Jungle and rain forests)
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====Hav Bort====
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Generic region assigned to people who are born on a starship or away from Hekayt Prime and other colony worlds.
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==Major Oceans==
 
==Major Oceans==
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* Narag Sea - Near Hav Glasne.
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==Major Rivers==
 
==Major Rivers==
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=Climate=
 
=Climate=
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=Biology=
 
=Biology=
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==Flora==
 
==Flora==
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==Fauna==
 
==Fauna==
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* Croi Hound - A pet for the ultra-wealthy.
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*[[Shrike Worg]]
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*[[Zurlti]]
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=Geology=
 
=Geology=
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'''Orbital Period:'''
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<br>'''Radius:''' 6454 km
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<br>'''Day Length:''' 32.1 Earth Hours
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<br>'''Atmospheric Pressure:''' 0.79 Earth Atmospheres
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<br>'''Surface Temperature:''' 35 Celsius
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<br>'''Surface Gravity:''' 0.82 G
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==Minerals==
 
==Minerals==
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=Society=
 
=Society=
 
==Language==
 
==Language==
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==Legal Issues==
 
==Legal Issues==
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===Prisons===
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Hekayti prisons are bleak edifices, built into caverns high on cliff walls overlooking the rocky sea coast of [[Ludrath]]. Prisoners aren't locked in cells. Instead, they are turned loose among their fellow prisoners to forage for scraps, eating what rodents and sea birds they can snatch. Every day they awake, prisoners have the option of leaving the prison by jumping to their doom.
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Law enforcement personnel on Hekayt Prime use magnacuffs to restrain prisoners. These cuffs are used to bind a prisoner's hands or feet, providing better control of the prisoner. The ankle cuffs are passive until activated by the controlling officer/guard.
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==Social Issues==
 
==Social Issues==
 
==Economy==
 
==Economy==
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===Theater===
 
===Theater===
 
===Sports===
 
===Sports===
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* Roq - An extremely-popular sport involving flight and a torq.
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===Fiction===
 
===Fiction===
 
===Games===
 
===Games===
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==Transportation==
 
==Transportation==
 
===Ground Vehicles===
 
===Ground Vehicles===
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* Zalte Deluxe six-door hovercar - An above-average brand.
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===Air Vehicles===
 
===Air Vehicles===
 
===Aquatic Vehicles===
 
===Aquatic Vehicles===
 
===Space Vehicles===
 
===Space Vehicles===
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 +
The Olympus is a modified science vessel of Hekayti design.
  
 
==Miscellaneous==
 
==Miscellaneous==

Latest revision as of 20:11, 6 December 2011

This article is a stub. You can help the OtherSpace Wiki by expanding it.

Hekayt Prime

Image of Hekayt Prime

Geography
Universe {{{universe}}}
Galaxy {{{galaxy}}}
System {{{system}}}
Coordinates X: 0
Y: 0
Satellites
Climate Tropical to polar tundra
Terrain 68% land
32% water
People
Population X Hekayti
Unknown others
Government and Economy
Government High Moot (Hav-level)/Grand Moot (Planetary-level)
Currency Hekayti Credit
Gross World Product (GWP)


Contents

History

Ancient History Highlights

World Origin Story

The Great Fathers

The Moots

Forming the Houses

Conquest of the Wilds

Land

Sea

Air

Into the Stars

First Starship

First Contact

Interstellar Exploration

Unshackling Highlights

Discovery of Lotorian Slaves

Liberation of the Slaves

Modern History Highlights

Hiver War

Commerce Drought

Fall of the Hivers

Coming of Outversers

Rise of the Zar

Fall of the Zar

Geography

Continents

Havs

The continents are divided up into districts/counties known as "Havs."

Hav Frukt

(Fertile lands)

Hav Skog

(Forests)

Hav Hoyell

(High mountains)

Hav Morkmyr

(Expansive swamps)

Hav Langflod

(Langflod River district, includes the capital, Kjernkor)

Hav Glasne

(Snowy tundra land)

Hav Rajuvan

(Jungle and rain forests)

Hav Bort

Generic region assigned to people who are born on a starship or away from Hekayt Prime and other colony worlds.

Major Oceans

  • Narag Sea - Near Hav Glasne.

Major Rivers

Climate

Biology

Flora

Fauna

Geology

Orbital Period:
Radius: 6454 km
Day Length: 32.1 Earth Hours
Atmospheric Pressure: 0.79 Earth Atmospheres
Surface Temperature: 35 Celsius
Surface Gravity: 0.82 G

Minerals

Society

Language

The primary spoken and written language of Hekayt Prime is Hekayan.

However, over the centuries, each caste has developed its own dialects and secret languages. Even the Verdikke have their own sublanguage.

  • Binot: The secret language of the Toveil.
  • Krallik: Ledelkrig codespeak. Used mostly as a defense against pirates eavesdropping.
  • Twenn: Convoluted double talk of the Konterbeid bureaucrats, employed during meetings and most memoranda.
  • Verdi: The Verdikke commoner tongue, developed to establish communication that couldn't always be understood by the uppity caste members.
  • Medlid: Language of the Medlidikke pirates, used as a defense against Ledelkrig eavesdropping.

Government

High Moot

Municipalities are governed by a multi-caste council known as the High Moot. High Moot members are appointed by the Grand Moot, which is based in the capital of Kjernkor. All High Moots are ultimately answerable to the Grand Moot.

Grand Moot

All of Hekayt Prime is governed by a council known as the Grand Moot. It delegates most local issues to the various municipal High Moots, but will handle problems that are of more global interest.

Caste System

Konterbeid Caste

Bureaucratic recordkeepers. The data packrats and middle managers of Hekayt Prime.

Ledelkrig Caste

Warriors and guardians. The soldiers and law enforcement of Hekayt Prime.

Toveil Caste

Technicians, medics, and philosophers. The engineers, psychologists, and priests of Hekayt Prime.

Verdikke

Caste-less, equivalent to peasants. People who failed to pass their Worthing tests or never qualified to take them in the first place.

Medlidikke

Bloodthirsty pirates, the worst of the Verdikke.

Legal Issues

Prisons

Hekayti prisons are bleak edifices, built into caverns high on cliff walls overlooking the rocky sea coast of Ludrath. Prisoners aren't locked in cells. Instead, they are turned loose among their fellow prisoners to forage for scraps, eating what rodents and sea birds they can snatch. Every day they awake, prisoners have the option of leaving the prison by jumping to their doom.

Law enforcement personnel on Hekayt Prime use magnacuffs to restrain prisoners. These cuffs are used to bind a prisoner's hands or feet, providing better control of the prisoner. The ankle cuffs are passive until activated by the controlling officer/guard.

Social Issues

Economy

Infrastructure

Agriculture

Natural Resources

Education

Religion

Rites of Passage

Worthing

Entertainment

Theater

Sports

  • Roq - An extremely-popular sport involving flight and a torq.

Fiction

Games

Music

Visual Arts

Transportation

Ground Vehicles

  • Zalte Deluxe six-door hovercar - An above-average brand.

Air Vehicles

Aquatic Vehicles

Space Vehicles

The Olympus is a modified science vessel of Hekayti design.

Miscellaneous

Demographics

Non-Caste Politics

Back to Lore.