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The average height of a Hekayti is 8’ (feet), although adults can reach up to 8’7” or remain as short as 7’2”. The average weight of an adult is around 300 pounds, but it varies widely depending on body type and physical fitness. Obesity is not a prominent issue within the Hekayti race, but it is not implausible to see a “fat” Hekayti; however, they place little emphasis on weight so the concept of “fat” or “obese” is a foreign one.
 
The average height of a Hekayti is 8’ (feet), although adults can reach up to 8’7” or remain as short as 7’2”. The average weight of an adult is around 300 pounds, but it varies widely depending on body type and physical fitness. Obesity is not a prominent issue within the Hekayti race, but it is not implausible to see a “fat” Hekayti; however, they place little emphasis on weight so the concept of “fat” or “obese” is a foreign one.
  
Because of their long lifespans (approx. 120 years), Hekayti are slow to reach full physical maturity. Their adolescent phase begins at around nineteen years of age and can last until around thirty years. A Hekayti older than 30 are considered a full-fledged adult, and middle age falls around 70.
+
Because of their long lifespans (approx. 120 years), Hekayti are slow to reach full physical maturity. Their adolescent phase begins at around nineteen years of age and can last until around thirty years. Hekayti older than 30 are considered a full-fledged adult, and middle age falls around 70.
  
 
===Horns===
 
===Horns===

Revision as of 18:21, 3 January 2012

Hekayti

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Information
Scientific Name:
Classification: Satyrnine humanoid
Average Height 8'
Average Weight 300 lbs
Average Lifespan 120 years
Native Language Hekayan
Homeworld Hekayt Prime

Overview

On average, Hekayti stand from seven to nine-feet-tall. Their skin is mottled green, an evolutionary adaptation that they developed millennia ago to find camouflage from predators in the tropical jungles of their homeworld. They have bony growths, like ram horns, jutting from their skulls. They have hooved feet, and backwards-bending knees. Some Hekayti have hair, but it is a recessive trait. In males, hair is taken as an indication of weakness. In females, hair can be used to denote attractiveness.

Physical Data

Diet

Due to their size and muscular builds, the Hekayti diet is composed primarily of meat and protein-rich sources of food. A few key plants have been adapted into popular recipes in order to supplement with all of the necessary vitamins and minerals to keep their systems balanced.

Since their ancient days, Hekayti predecessors would often consume the marrow from the bones of the hunted animals. This practice is still incorporated into modern meals in a nearly ritualistic fashion. This serves two purposes: to commemorate the struggles of their ancestors as well as to provide an additional boost to their nutrition. Hek adolescents take priority when it comes to ‘cracking the bones’ at the table due to their growth spurts. They have thus earned the endearing nickname of “bone-gnawer” used primarily among family members.

Hekayti do not consume alcohol in large quantities. To be known as a heavy drinker is a black mark on a family; the honor of an entire family can be tarnished should an addiction be discovered. Such drinks as fermented milk from the pekbog are the most common alcoholic beverages; grape or fruit-based wines are rare, usually imported, and used only in religious ceremonies.

Anatomy

The average height of a Hekayti is 8’ (feet), although adults can reach up to 8’7” or remain as short as 7’2”. The average weight of an adult is around 300 pounds, but it varies widely depending on body type and physical fitness. Obesity is not a prominent issue within the Hekayti race, but it is not implausible to see a “fat” Hekayti; however, they place little emphasis on weight so the concept of “fat” or “obese” is a foreign one.

Because of their long lifespans (approx. 120 years), Hekayti are slow to reach full physical maturity. Their adolescent phase begins at around nineteen years of age and can last until around thirty years. Hekayti older than 30 are considered a full-fledged adult, and middle age falls around 70.

Horns

  • Please do not edit this section. Currently working on a document, complete with pictures!*

History

Famous Figures

Culture

Around the time of puberty, Hekayti are divided into one of three castes via a test called the Worthing. The Worthing is tailored to the caste and profession she wishes to enter, and is administered by a Toveil. The choosable castes for a Worthing are Ledelkrig (warriors/artists/explorers), Toveil (spiritualists/councellors/scientists/engineers), and Konterbeid (bureaucrats/logisticians/recordkeepers). Individuals who fail the Worthing process or who are exiled from their caste for malfeasance or criminal activities become society's unwanted castoffs, and thus enter the Verdikke (unworthy) caste, doomed to serve as farmers and heavy labor. Those who pass the Worthing are trained for a few years in their chosen profession.

Ledelkrig Ranks

  • Allimne (General - manages multiple Hav forces)
  • Oyeinkap (High Captain - Hav force marshall, usually)
  • Einkap (Captain - Town force marshall, reports to the Hav's Oyeinkap)
  • Oynant (First Lieutenant - Neighborhood force marshall, reports to the Einkap)
  • Nant (Second Lieutenant - Street force marshall, reports to the Oynant)
  • Sterkord (Staff Sergeant - helps the Nant manage the street force, reports to the Nant)
  • Litenkamp (Standard rank-and-file infantryman, reports to the Sterkord)
  • Skjulkamp (Commando warrior, operates at a higher level than neighborhood force infantry, reports to the Oyeinkap)
    • Ledelkrig Sword Carrier - Soldiers in long, dark blue coats and rune-engraved ceremonial swords with leather-wrapped bronze hilts, serving as elite assassins for the Ledelkrig.
  • Hestkamp (Cavalry, operates at a higher level than street force infantry, reports to the Einkap)

Ledelkrig Customs

  • Dead warriors are loaded aboard interstellar probes and launched into space to act as advance scouts, seeking new worlds for the Hekayti to inhabit.

Konterbeid Titles

  • Fjernsikt (Chief executive officer, multiple Havs)
  • Oysikt (Chief executive officer, Hav-level, reports to the Fjernsikt)
  • Sikt (Town-level manager, reports to the Oysikt)
  • Narsikt (Office-level manager, reports to the Sikt)
  • Grinold (Information keeper, reports to the Narsikt)

Konterbeid Customs

  • The most revered bureaucrats have their memories and likenesses stored as holographic AI to provide advice to the younger generations.

Toveil Assignments

  • Storfisk (High priest, leader of multiple Havs)
  • Fisk (High priest, Hav-level, reports to the Storfisk)
  • Storsjo (High priest, town-level, reports to the Fisk)
  • Sjo (Senior priest, facility-level, reports to the Storsjo)
    • Warship Technopriest - A position that includes starship engineering, personnel management, and sorting out personnel interrelations in confined environments over long term voyages.
  • Odellig (Junior priest, facility-level, reports to the Sjo)
    • Datamonk - A priest with the vows of chastity, poverty, and anti-politics, committing themselves to the acquisition of knowledge. After six ruminations, if found worthy, the datamonk can be promoted to an apprentice of a technopriest aboard a warship.

Toveil Customs

  • The Toveil are seen as the glue that binds the castes of Hekayt together. A priest of the Toveil administers the Worthing test to adolescents to help determine which caste they are most appropriate for.
  • Priests of the Toveil caste are interred in mausoleums. The most revered take their place in the pantheon of Andellig, as the Hekayti equivalent of saints and demigods.
  • All Toveil initiates must create their own seneschal AI before they can qualify to gain their first full rank in the caste.

Verdikke (Unworthy)

Individuals who fail the Worthing process, are a third or after child per family, or who are exiled from their caste for malfeasance or criminal activities become society's unwanted castoffs in this caste.

Medlidikke (Unmerciful)

A rogue clan of outcast Ledelkrig warriors and descendants of those who were disgraced in the past. They are vicious, cruel, bloodthirsty spacefaring savages who demonstrate their superiority by ambushing and killing those they deem to be inferior. The Medlidikke take no hostages and no prisoners. Usually, they don't even bother to pillage starships they strike. They're only in it for the kill. They call no world home and no world would want them.

Community

Clans

  • Nevetung: Prominent clan in the Ledelkrig.
  • Fjernkanon: Prominent clan in the Ledelkrig.
  • Angbarsk: Prominent clan in the Ledelkrig.
  • Hjernly: Prominent clan in the Toveil.
  • Tenkgyld: Prominent clan in the Toveil.
  • Urtigor: Prominent clan in the Toveil.
  • Bokren: Prominent clan in the Konterbeid.
  • Revidu: Prominent clan in the Konterbeid.
  • Histikk: Prominent clan in the Konterbeid.

Family Structure

Education and Careers

  • Warrior
  • Counselor
  • Manager
  • Teacher
  • Technician
  • Doctor
  • Bodyguard
  • Mercenary
  • Merchant
  • Pilot

Sports and Games

They have a popular game, called Roq, which involves hoverdevices and torcs.

Language, Phrases, and Naming Conventions

Common Male Names

  • Aldur
  • Ander
  • Arn
  • Artor
  • Arvot
  • Cawl
  • Dell
  • Drik
  • Einor
  • Enning
  • Enrik
  • Fridrik
  • Gurd
  • Haanik
  • Jak
  • Jamin
  • Jorg
  • Jorn
  • Kris
  • Lan
  • Lud
  • Magn
  • Mikk
  • Naby
  • Olf
  • Rian
  • Urnab
  • Vard
  • Ven
  • Xander

Common Female Names

  • Agn
  • Aldis
  • Aren
  • Astr
  • Bergit
  • Catrin
  • Dag
  • Doria
  • Drea
  • Fina
  • Frey
  • Ghild
  • Gitta
  • Grete
  • Hilde
  • Jinsi
  • Kai
  • Kami
  • Kirsta
  • Lise
  • Mari
  • Nika
  • Rolina

Until a child is shepherded through their Worthing and into adulthood, their first name includes a suffix that designates them as son (Nesk) or daughter (Kvin).

Surname Mechanics

Clan+Hav+Caste (If applicable)

Example: Child: Hildekvin Urtigorglasne Post-Worthing Adult: Hilde Urtigorglasnetoveil

Religion and Ceremonies

See The Worthing.

Dwellings

Wardrobe

Inventions and Technology

Roleplaying Hooks

  • Driven by the desire to be remembered well and honorably by their descendants.
  • Sensitive about the troublemakers in the Verdikke.
  • Distrustful of the Thul.
  • Reliable allies of the B'hiri.



Races Navigation
Hiverspace Races: Aukami, B'hiri, Drrhaan, Falari, Gankri, Hekayti, Llivori, Lotorian, Lyiri, Muscipulan, Nemoni, Opodian, Pyracani, Riftwalker, Thul, Tupai, Yoridini
Normalspace Races: Almedae, Calzonite, Castori, Centauran, Demarian, G'ahnli, Grimladhi, Kretonian, Mekke, Mystic, Nall, Odarite, Phyrrian, Theorian, Timonae, Vollistan, Ydahri, Yoescu, Zangali
Other Races: Kamir, Il'Ri'Kamm, Positronic