m (→Usage) |
m (→Rules) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
==Usage== | ==Usage== | ||
− | '''+h[eal]''' <Target> | + | *'''+h[eal]''' <Target> |
− | '''+r[epair]'' <Target> | + | *'''+r[epair]''' <Target> |
<Target> is who you want to heal / repair. It can be yourself ('me'), a nearby player, or a nearby item. | <Target> is who you want to heal / repair. It can be yourself ('me'), a nearby player, or a nearby item. | ||
− | + | ==Effects== | |
While these commands are equivalent, the exact effects depend on the target. | While these commands are equivalent, the exact effects depend on the target. | ||
Latest revision as of 19:17, 18 January 2012
Contents
Usage
- +h[eal] <Target>
- +r[epair] <Target>
<Target> is who you want to heal / repair. It can be yourself ('me'), a nearby player, or a nearby item.
Effects
While these commands are equivalent, the exact effects depend on the target.
Most characters are organic, and heal naturally over time. The game subtracts 1 point of damage from the wound every 24 hours. Wounds can be treated with the Medicine skill to increase how much they heal during the next day.
Items and Mechanical characters do not benefit from natural healing. Their damage must be repaired with the engineering skill. This directly subtracts from the amount of damage.
A character with basic training (at least 1) in the relevant skill knows enough to avoid making the situation worse. If the character is highly skilled (at least 5) they will always heal or repair a minimum of 1 point. However, an untrained or incompetent character runs the risk of making things worse.
A wound can be successfully treated once per day. If a healing attempt fails, or makes things worse, you can try again or let someone with a higher medicine skill try. Once a wound has received at least one point of treatment, it cannot be treated again until the next healing cycle.
If an item would have less than 0 HP after taking additional damage from a botched repair attempt, the item is completely destroyed.
Currently, any +heal / +repair attempt costs 10 Saga Points, representing the time and effort spent treating the wound or repairing the damage.
Examples:
Effects
- The command will automatically treat the most severe wound affecting the target.
- The wound will heal a number of additional points of damage based on a Medicine roll. The minimum is 1 for a roll of 4 or less, +1 for each point over 4, and a maximum of 10.
- This healing takes effect the next time the wound would heal naturally.
Commands | |
---|---|
Connecting: | Connect Disconnect |
Communication: | Say Pose Semipose Emit Page Think @channel @mail +bbpost |
Navigation: | Who Where Look +look @rp Go Enter Leave |
Skill: | +sheet +roll +race +raise +lower +sinfo |
Item: | +inventory +get +drop +give +buy +sell +pay +craft +name +describe +einfo |
Combat: | +equip +equipment +unequip +damage +heal +repair |
Space: | |
}