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(Created page with 'This command is used to apply damage to yourself. Staffers can also use the command to deal damage to another character. ==Usage== '''+damage''' [<Target>=]<Number>[ <Type>][ to…')
 
 
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==Usage==
 
==Usage==
 
'''+damage''' [<Target>=]<Number>[ <Type>][ to <Hit Location]
 
'''+damage''' [<Target>=]<Number>[ <Type>][ to <Hit Location]
*<Number> is the only required parameter, and must be an integer.
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<Number> is the only required parameter, and must be an integer.
 
*<Target> is the player that will be damaged. If omitted, the target is yourself.
 
*<Target> is the player that will be damaged. If omitted, the target is yourself.
*<Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
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*<Type> is the [[Damage Types|damage type]] of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
**Valid Damage Types are Bashing, Cutting, Piercing, Projectile, Stun, Energy, Electric, Fire, Cold, Toxic, and Neural.
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*<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.
 
*<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.
**Valid Hit Locations are Torso, Right Arm, Left Arm, Right Leg, Left Leg, and Head.
 
  
Examples:
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===Examples:===
*+damage 1
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*Damaging Yourself
You deal
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+damage 1
*+damage 2 Stun
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[Combat System] You inflict 1 damage on yourself.
*+damage 3 to Left Arm
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*Damaging Somebody Else (Staffer Only)
*+damage 4 Cutting to Right Leg
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+damage Vic=1
*+damage Testy=5 Projectile (Requires Staffer powers)
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[Combat System] You inflict 1 damage on Victim.
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*Using a Damage Type
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+damage 1 Fire
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[Combat System] You inflict 1 fire damage on yourself.
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*Using a Hit Location
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+damage 1 to Left Arm
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[Combat System] You inflict 1 damage to your Left Arm.
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*Combining Type and Location
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+damage 1 Cutting to Throat
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[Combat System] You inflict 1 Cutting damage to your Throat.
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*Everything at Once
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+damage Vic=20 Projectile to Head
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[Combat System] You inflict 20 Projectile damage to Victim's Head.
  
 
==Effects==
 
==Effects==
Damaging yourself or another character causes a [[Injuries|wound]].
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*The specified amount and type of damage will be applied to the character.
The wound's Severity is equal to the amount of damage taken.
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*If armor is worn, it will subtract its defense value beforehand.
Any armor worn will subtract its defense value, modified by [[Damage Types|damage type]], and absorb the damage instead.
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*Armor is damaged as it blocks hits. Eventually it will break, and need to be repaired before it can be used again.
If armor takes too much damage, it will break and need to be repaired.
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*A character taking more damage from a single source than their [[damage threshold]] will suffer a stacking -1 penalty until they can recover.
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*A character who suffers more damage than their [[health|health total]] or who reaches a -6 penalty is [[incapacitated]] and can no longer take combat actions.
  
 
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Each wound will heal by 1 every 24 hours, due to natural healing. This speed can be increased with the [[+heal]] command.
[[Category: Systems]][[Category: Damage and Healing]]
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Latest revision as of 00:58, 13 September 2011

This command is used to apply damage to yourself. Staffers can also use the command to deal damage to another character.

Usage

+damage [<Target>=]<Number>[ <Type>][ to <Hit Location] <Number> is the only required parameter, and must be an integer.

  • <Target> is the player that will be damaged. If omitted, the target is yourself.
  • <Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
  • <Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.

Examples:

  • Damaging Yourself
+damage 1
[Combat System] You inflict 1 damage on yourself.
  • Damaging Somebody Else (Staffer Only)
+damage Vic=1
[Combat System] You inflict 1 damage on Victim.
  • Using a Damage Type
+damage 1 Fire
[Combat System] You inflict 1 fire damage on yourself.
  • Using a Hit Location
+damage 1 to Left Arm
[Combat System] You inflict 1 damage to your Left Arm.
  • Combining Type and Location
+damage 1 Cutting to Throat
[Combat System] You inflict 1 Cutting damage to your Throat.
  • Everything at Once
+damage Vic=20 Projectile to Head
[Combat System] You inflict 20 Projectile damage to Victim's Head.

Effects

  • The specified amount and type of damage will be applied to the character.
  • If armor is worn, it will subtract its defense value beforehand.
  • Armor is damaged as it blocks hits. Eventually it will break, and need to be repaired before it can be used again.
  • A character taking more damage from a single source than their damage threshold will suffer a stacking -1 penalty until they can recover.
  • A character who suffers more damage than their health total or who reaches a -6 penalty is incapacitated and can no longer take combat actions.

Each wound will heal by 1 every 24 hours, due to natural healing. This speed can be increased with the +heal command.