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(Effects)
 
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==Usage==
 
==Usage==
 
'''+damage''' [<Target>=]<Number>[ <Type>][ to <Hit Location]
 
'''+damage''' [<Target>=]<Number>[ <Type>][ to <Hit Location]
*<Number> is the only required parameter, and must be an integer.
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<Number> is the only required parameter, and must be an integer.
 
*<Target> is the player that will be damaged. If omitted, the target is yourself.
 
*<Target> is the player that will be damaged. If omitted, the target is yourself.
*<Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
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*<Type> is the [[Damage Types|damage type]] of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
**Valid Damage Types are Bashing, Cutting, Piercing, Projectile, Stun, Energy, Electric, Fire, Cold, Toxic, and Neural.
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*<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.
 
*<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.
**Valid Hit Locations are Torso, Right Arm, Left Arm, Right Leg, Left Leg, and Head.
 
  
Examples:
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===Examples:===
*+damage 1
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*Damaging Yourself
You deal
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+damage 1
*+damage 2 Stun
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[Combat System] You inflict 1 damage on yourself.
*+damage 3 to Left Arm
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*Damaging Somebody Else (Staffer Only)
*+damage 4 Cutting to Right Leg
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+damage Vic=1
*+damage Testy=5 Projectile (Requires Staffer powers)
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[Combat System] You inflict 1 damage on Victim.
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*Using a Damage Type
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+damage 1 Fire
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[Combat System] You inflict 1 fire damage on yourself.
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*Using a Hit Location
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+damage 1 to Left Arm
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[Combat System] You inflict 1 damage to your Left Arm.
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*Combining Type and Location
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+damage 1 Cutting to Throat
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[Combat System] You inflict 1 Cutting damage to your Throat.
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*Everything at Once
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+damage Vic=20 Projectile to Head
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[Combat System] You inflict 20 Projectile damage to Victim's Head.
  
 
==Effects==
 
==Effects==
*Damaging yourself or another character causes a [[Injuries|wound]].
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*The specified amount and type of damage will be applied to the character.
*The wound's Severity is equal to the amount of damage taken.
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*If armor is worn, it will subtract its defense value beforehand.
*Any armor worn will subtract its defense value, modified by [[Damage Types|damage type]], and absorb the damage instead.
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*Armor is damaged as it blocks hits. Eventually it will break, and need to be repaired before it can be used again.
**If armor takes too much damage, it will break and need to be repaired.
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*A character taking more damage from a single source than their [[damage threshold]] will suffer a stacking -1 penalty until they can recover.
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*A character who suffers more damage than their [[health|health total]] or who reaches a -6 penalty is [[incapacitated]] and can no longer take combat actions.
  
 
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Each wound will heal by 1 every 24 hours, due to natural healing. This speed can be increased with the [[+heal]] command.
[[Category: Systems]][[Category: Damage and Healing]]
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Latest revision as of 00:58, 13 September 2011

This command is used to apply damage to yourself. Staffers can also use the command to deal damage to another character.

Usage

+damage [<Target>=]<Number>[ <Type>][ to <Hit Location] <Number> is the only required parameter, and must be an integer.

  • <Target> is the player that will be damaged. If omitted, the target is yourself.
  • <Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
  • <Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.

Examples:

  • Damaging Yourself
+damage 1
[Combat System] You inflict 1 damage on yourself.
  • Damaging Somebody Else (Staffer Only)
+damage Vic=1
[Combat System] You inflict 1 damage on Victim.
  • Using a Damage Type
+damage 1 Fire
[Combat System] You inflict 1 fire damage on yourself.
  • Using a Hit Location
+damage 1 to Left Arm
[Combat System] You inflict 1 damage to your Left Arm.
  • Combining Type and Location
+damage 1 Cutting to Throat
[Combat System] You inflict 1 Cutting damage to your Throat.
  • Everything at Once
+damage Vic=20 Projectile to Head
[Combat System] You inflict 20 Projectile damage to Victim's Head.

Effects

  • The specified amount and type of damage will be applied to the character.
  • If armor is worn, it will subtract its defense value beforehand.
  • Armor is damaged as it blocks hits. Eventually it will break, and need to be repaired before it can be used again.
  • A character taking more damage from a single source than their damage threshold will suffer a stacking -1 penalty until they can recover.
  • A character who suffers more damage than their health total or who reaches a -6 penalty is incapacitated and can no longer take combat actions.

Each wound will heal by 1 every 24 hours, due to natural healing. This speed can be increased with the +heal command.