From OtherSpace: Encyclopedia Galactica
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==Usage== | ==Usage== | ||
'''+damage''' [<Target>=]<Number>[ <Type>][ to <Hit Location] | '''+damage''' [<Target>=]<Number>[ <Type>][ to <Hit Location] | ||
− | + | <Number> is the only required parameter, and must be an integer. | |
*<Target> is the player that will be damaged. If omitted, the target is yourself. | *<Target> is the player that will be damaged. If omitted, the target is yourself. | ||
− | *<Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury | + | *<Type> is the [[Damage Types|damage type]] of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury. |
− | + | ||
*<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured. | *<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured. | ||
− | |||
− | Examples: | + | ===Examples:=== |
− | *+damage 1 | + | *Damaging Yourself |
− | You | + | +damage 1 |
− | *+damage | + | [Combat System] You inflict 1 damage on yourself. |
− | *+damage | + | *Damaging Somebody Else (Staffer Only) |
− | *+damage | + | +damage Vic=1 |
− | *+damage | + | [Combat System] You inflict 1 damage on Victim. |
+ | *Using a Damage Type | ||
+ | +damage 1 Fire | ||
+ | [Combat System] You inflict 1 fire damage on yourself. | ||
+ | *Using a Hit Location | ||
+ | +damage 1 to Left Arm | ||
+ | [Combat System] You inflict 1 damage to your Left Arm. | ||
+ | *Combining Type and Location | ||
+ | +damage 1 Cutting to Throat | ||
+ | [Combat System] You inflict 1 Cutting damage to your Throat. | ||
+ | *Everything at Once | ||
+ | +damage Vic=20 Projectile to Head | ||
+ | [Combat System] You inflict 20 Projectile damage to Victim's Head. | ||
==Effects== | ==Effects== | ||
− | + | *The specified amount and type of damage will be applied to the character. | |
− | *The | + | *If armor is worn, it will subtract its defense value beforehand. |
− | * | + | *Armor is damaged as it blocks hits. Eventually it will break, and need to be repaired before it can be used again. |
− | * | + | *A character taking more damage from a single source than their [[damage threshold]] will suffer a stacking -1 penalty until they can recover. |
+ | *A character who suffers more damage than their [[health|health total]] or who reaches a -6 penalty is [[incapacitated]] and can no longer take combat actions. | ||
− | + | Each wound will heal by 1 every 24 hours, due to natural healing. This speed can be increased with the [[+heal]] command. | |
− | [[ | + |
Latest revision as of 23:58, 12 September 2011
This command is used to apply damage to yourself. Staffers can also use the command to deal damage to another character.
Usage
+damage [<Target>=]<Number>[ <Type>][ to <Hit Location] <Number> is the only required parameter, and must be an integer.
- <Target> is the player that will be damaged. If omitted, the target is yourself.
- <Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
- <Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.
Examples:
- Damaging Yourself
+damage 1 [Combat System] You inflict 1 damage on yourself.
- Damaging Somebody Else (Staffer Only)
+damage Vic=1 [Combat System] You inflict 1 damage on Victim.
- Using a Damage Type
+damage 1 Fire [Combat System] You inflict 1 fire damage on yourself.
- Using a Hit Location
+damage 1 to Left Arm [Combat System] You inflict 1 damage to your Left Arm.
- Combining Type and Location
+damage 1 Cutting to Throat [Combat System] You inflict 1 Cutting damage to your Throat.
- Everything at Once
+damage Vic=20 Projectile to Head [Combat System] You inflict 20 Projectile damage to Victim's Head.
Effects
- The specified amount and type of damage will be applied to the character.
- If armor is worn, it will subtract its defense value beforehand.
- Armor is damaged as it blocks hits. Eventually it will break, and need to be repaired before it can be used again.
- A character taking more damage from a single source than their damage threshold will suffer a stacking -1 penalty until they can recover.
- A character who suffers more damage than their health total or who reaches a -6 penalty is incapacitated and can no longer take combat actions.
Each wound will heal by 1 every 24 hours, due to natural healing. This speed can be increased with the +heal command.