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The crafting system allows players to use a finite quantity of "minutes" to make weapons, armor, and even starships for use in the game. Minutes used for crafting will be earned by completing deeds for special non-player characters available throughout the game universe.
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[[Category: Commands]]
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=Overview=
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The crafting system allows players to use a finite quantity of saga points to make clothing, weapons, armor, electronics, NPCs (soldiers, thugs, etc) and many more for use in the game. It is also the method of creating the [http://www.jointhesaga.com/drupal/node/303 Dominion] items to engage in larger scale operations.
  
[http://www.jointhesaga.com/jts/otherverse/node/665 Yev's Crafting Guide]
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=First Things First=
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'''+items''': Lists crafting categories.
  
'''+minutes''': Gives you your daily 100 minutes
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'''+items <category>''': Lists the craftable items in that category.
  
'''+craft/list''': Lists crafting categories -
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'''+consider <item>''': Lists the details of the specified object, including the cost of saga points, the '''skills''' you'll need, the equipment, and the components. You must type the full name of the item.
  
Action Cards, Crafting Components, Schematics, Armor, Event Cards, Souvenirs, Clothing, Gadgets, Weapons, Containers, Nodes                   
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'''+einfo <item>''': Displays vital statistics of an item, such as a gun's damage output.
  
'''+craft/list (category)''': Lists the craftable items in that category
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=Equipment=
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You can get basic equipment from a shop in the tradeport in [[Comorro Station]], or purchase it  from PCs (player characters). Most equipment can be crafted.
  
'''+consider (item)''': Lists the details of the specified object, including how many minutes required to craft it, the craft level you'll need, the equipment, and the components.
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*Accessory Patterns Module
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*Advanced Archaeological Sensor [Advanced Archaeological Sensor Module]     
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*Advanced Chemical Sensor Module [Advanced Chemical Sensor Module]
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*Advanced Mineral Sensor Module
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*Advanced Textile Sensor Module
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*Advanced Timber Sensor Module
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*Archaeological Equipment
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*Armor Schematics Module
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*Blank Disc
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*Commlink
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*Dress Patterns Module
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*Electronics Schematics Module
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*Energy Weapon Schematics [Energy Weapon Schematics Module]
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*Grenade Schematics Module
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*Harvesting Equipment
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*Hat Patterns Module
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*Hazmat Suit
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*Improved Archaeological Sensor [Improved Archaeological Sensor Module]
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*Improved Chemical Sensor Modul [Improved Chemical Sensor Module]
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*Improved Mineral Sensor Module
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*Improved Textile Sensor Module
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*Improved Timber Sensor Module
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*Jacket Patterns Module
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*Large Terrestrial Planet [Large Terrestrial Planet Coordinates]
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*Medium Terrestrial Planet [Medium Terrestrial Planet Coordinates]
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*Melee Weapon Schematics Module
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*Mining Equipment
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*Non-Lethal Weapon Schematics [Non-Lethal Weapon Schematics Module]
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*Pants Pattern Module
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*PDA
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*Processing Equipment
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*Projectile Weapon Schematics [Projectile Weapon Schematics Module]       
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*Shirt Patterns Module
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*Shoe Patterns Module
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*Small Terrestrial Planet [Small Terrestrial Planet Coordinates]
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*Standard Archaeological Sensor [Standard Archaeological Sensor Module]       
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*Standard Chemical Sensor [Standard Chemical Sensor Module]
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*Standard Mineral Sensor Module
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*Standard Textile Sensor Module
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*Standard Timber Sensor Module
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*Tailoring Equipment
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*Timbering Equipment
  
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=Components=
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==Nodes==
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Components are gleaned from resource nodes on the grid. Known node locations are:
  
'''For equipment''': You may notice some items need a '''kit''', a '''table''', '''schematics''' or all three. NPC shopkeepers sell basic tier schematics and kits for credits. Crafting tables are available for public use in the '''Tradeport.'''
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===Ancient Expanse===
  
'''For components''': Currently you can buy crafting components from an NPC shopkeeper in the Junk Maze on [[Comorro Station]] at '''Fair''' quality, though if you're looking to build something of better quality, you'll want to either get your Salvage level up by crafting things from junk piles, or type '''+craftexperts''' to seek out something that can salvage quality items for you.
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'''Aluminum Node:'''
  
'''Once you have all of your components''' and you're in the same room as a crafting table (if needed), just type '''+craft (item)''' to craft your item.
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'''Carbon Node:'''
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*Broad Trail (Eiru, Pyracan)
  
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'''Cobalt Node:'''
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*Waterfall Cave (Shadow Mother, Materi Syna)
  
* Items are divvied up into three tiers: Basic, Improved, Fine/Advanced.
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'''Gold Node:'''
* More advanced items have a higher craftlevel prereq, so in order to improving your crafting skills  you'll need to craft multiple low-tier items to level up.
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*Planetoid AB163Q (250,123)
* Items have specific crafting skills that they skill up now. So, rather than a generic craftlevel letting you craft ANY category, you can improve your Gunsmithing craftlevel. This allows for specialization.
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* Crafted items will have Crafter tags - identifiers for the character who made them.
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'''Iron Node:'''
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*Broad Trail (Eiru, Pyracan)
  
'''+craftexperts''': Lists recently active characters who are skilled crafters and the level of their expertise.
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'''Polydenum Node:'''
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*Mesa Volcano (Fortrain)
  
'''+get (item)''': Picks up an item in the room.
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'''Silicon Node:'''
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*Twilight (1,0)
  
'''+give (player name)=(item)''': Gives an item to a player.
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'''Titanium Node:'''
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*Planetoid XI07AQ (201, 80)
  
'''+pay (number) credit to (player name)''': Pays a player credits.
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'''Textile Potential Node:'''
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*Rural Outskirts (Aureus, Pyracan)
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*Summer Dome (Sanctuary)
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*Twilight (1,0)
  
'''+drop (item)''': Drops an item.
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'''Chemical Potential Node:'''
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*Waste Management (Comorro)
  
'''+equip (item)''': Equips an item.
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'''Timber Potential Node:'''
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*Triumverate Park (Hekayt Prime)
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*Thick Woodlands (Shadow Mother, Materi Syna)
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*Planetoid IG8YUX (187,248)
  
'''+look''': This command is used for looking at one's own items.
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----
  
'''+plook (player) (object)''': This command lists the descriptions of another player's objects.
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===Orion Arm===
  
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'''Aluminum Node:'''
  
*Players can customize names and descriptions of their items without using up crafting minutes. These items must be of at least '''Fair''' quality.
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'''Carbon Node:'''
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*Hall Tract (Earth)
  
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'''Cobalt Node:'''
  
'''+craft/name &lt;item&gt;=&lt;new name&gt;'''
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'''Gold Node:'''
  
'''+craft/desc &lt;item&gt;=&lt;new desc&gt;'''  
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'''Iron Node:'''
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*Hall Tract (Earth)
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'''Polydenum Node:'''
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*Morrigan (Sivadian moon)
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'''Silicon Node:'''
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'''Titanium Node:'''
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'''Textile Potential Node:'''
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'''Chemical Potential Node:'''
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*Morrigan (Sivadian moon)
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'''Timber Potential Node:'''
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*Wright Spaceport (Earth)
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=Making the Item=
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Once you have all of the equipment and components you need in your inventory or that room, type '''+craft <item>''' to create the item. This will expend the components (but not the equipment), and place the item in the room. Use '''+get <item>''' to pick it up.
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==Character Inventory==
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'''+inv''': This command shows what's in your inventory.
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'''+items''': Lists craftable items.
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'''+look (item number)''': This lets you look at a specific virtual object in the room or in your +inventory.
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 +
'''+get (item)''': Picks up an item in the room.
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'''+give (item) to (player name)''': Gives an item to a player.
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'''[[+show]] (item) to (player)''': Shows an item's description to a player.
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'''+pay (number) credit to (player name)''': Pays a player credits.
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'''+drop (item)''': Drops an item.
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'''+equip (item)''': Equips an item.
  
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'''+transfersaga (player name)=(amount)''': Donates saga points (SP) to specified character.
  
==Salvaging==
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Players can customize names and descriptions of their items:
When you come across junkpiles you may salvage certain crafting components (depending on your Salvage level) by typing:
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'''+craft &lt;item&gt;'''
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'''+name (item)=(new name)''': Renames an item in your inventory.
  
Back to [[Systems]].
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'''+desc (item)=(new desc)''': Allows a custom description for an item in your inventory.

Latest revision as of 09:40, 27 November 2012

Overview

The crafting system allows players to use a finite quantity of saga points to make clothing, weapons, armor, electronics, NPCs (soldiers, thugs, etc) and many more for use in the game. It is also the method of creating the Dominion items to engage in larger scale operations.

First Things First

+items: Lists crafting categories.

+items <category>: Lists the craftable items in that category.

+consider <item>: Lists the details of the specified object, including the cost of saga points, the skills you'll need, the equipment, and the components. You must type the full name of the item.

+einfo <item>: Displays vital statistics of an item, such as a gun's damage output.

Equipment

You can get basic equipment from a shop in the tradeport in Comorro Station, or purchase it from PCs (player characters). Most equipment can be crafted.

  • Accessory Patterns Module
  • Advanced Archaeological Sensor [Advanced Archaeological Sensor Module]
  • Advanced Chemical Sensor Module [Advanced Chemical Sensor Module]
  • Advanced Mineral Sensor Module
  • Advanced Textile Sensor Module
  • Advanced Timber Sensor Module
  • Archaeological Equipment
  • Armor Schematics Module
  • Blank Disc
  • Commlink
  • Dress Patterns Module
  • Electronics Schematics Module
  • Energy Weapon Schematics [Energy Weapon Schematics Module]
  • Grenade Schematics Module
  • Harvesting Equipment
  • Hat Patterns Module
  • Hazmat Suit
  • Improved Archaeological Sensor [Improved Archaeological Sensor Module]
  • Improved Chemical Sensor Modul [Improved Chemical Sensor Module]
  • Improved Mineral Sensor Module
  • Improved Textile Sensor Module
  • Improved Timber Sensor Module
  • Jacket Patterns Module
  • Large Terrestrial Planet [Large Terrestrial Planet Coordinates]
  • Medium Terrestrial Planet [Medium Terrestrial Planet Coordinates]
  • Melee Weapon Schematics Module
  • Mining Equipment
  • Non-Lethal Weapon Schematics [Non-Lethal Weapon Schematics Module]
  • Pants Pattern Module
  • PDA
  • Processing Equipment
  • Projectile Weapon Schematics [Projectile Weapon Schematics Module]
  • Shirt Patterns Module
  • Shoe Patterns Module
  • Small Terrestrial Planet [Small Terrestrial Planet Coordinates]
  • Standard Archaeological Sensor [Standard Archaeological Sensor Module]
  • Standard Chemical Sensor [Standard Chemical Sensor Module]
  • Standard Mineral Sensor Module
  • Standard Textile Sensor Module
  • Standard Timber Sensor Module
  • Tailoring Equipment
  • Timbering Equipment

Components

Nodes

Components are gleaned from resource nodes on the grid. Known node locations are:

Ancient Expanse

Aluminum Node:

Carbon Node:

  • Broad Trail (Eiru, Pyracan)

Cobalt Node:

  • Waterfall Cave (Shadow Mother, Materi Syna)

Gold Node:

  • Planetoid AB163Q (250,123)

Iron Node:

  • Broad Trail (Eiru, Pyracan)

Polydenum Node:

  • Mesa Volcano (Fortrain)

Silicon Node:

  • Twilight (1,0)

Titanium Node:

  • Planetoid XI07AQ (201, 80)

Textile Potential Node:

  • Rural Outskirts (Aureus, Pyracan)
  • Summer Dome (Sanctuary)
  • Twilight (1,0)

Chemical Potential Node:

  • Waste Management (Comorro)

Timber Potential Node:

  • Triumverate Park (Hekayt Prime)
  • Thick Woodlands (Shadow Mother, Materi Syna)
  • Planetoid IG8YUX (187,248)

Orion Arm

Aluminum Node:

Carbon Node:

  • Hall Tract (Earth)

Cobalt Node:

Gold Node:

Iron Node:

  • Hall Tract (Earth)

Polydenum Node:

  • Morrigan (Sivadian moon)

Silicon Node:

Titanium Node:

Textile Potential Node:

Chemical Potential Node:

  • Morrigan (Sivadian moon)

Timber Potential Node:

  • Wright Spaceport (Earth)

Making the Item

Once you have all of the equipment and components you need in your inventory or that room, type +craft <item> to create the item. This will expend the components (but not the equipment), and place the item in the room. Use +get <item> to pick it up.

Character Inventory

+inv: This command shows what's in your inventory.

+items: Lists craftable items.

+look (item number): This lets you look at a specific virtual object in the room or in your +inventory.

+get (item): Picks up an item in the room.

+give (item) to (player name): Gives an item to a player.

+show (item) to (player): Shows an item's description to a player.

+pay (number) credit to (player name): Pays a player credits.

+drop (item): Drops an item.

+equip (item): Equips an item.

+transfersaga (player name)=(amount): Donates saga points (SP) to specified character.

Players can customize names and descriptions of their items:

+name (item)=(new name): Renames an item in your inventory.

+desc (item)=(new desc): Allows a custom description for an item in your inventory.