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(And now we have a page to explain what Timonae are.)
 
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[[Category: Setting]][[Category: Races]][[Category: Closed Races]]
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[[Category: Setting]][[Category: Races]][[category:Aliens]]
 
{{Template: Infobox Race
 
{{Template: Infobox Race
 
|race_name = Timonae
 
|race_name = Timonae
 
|race_image = Timonae.jpg
 
|race_image = Timonae.jpg
|scientific_name = ''Shohobi antimonus''
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|scientific_name = ''Kamiri shohobi antimonus''
 
|classification = Humanoid
 
|classification = Humanoid
|height = 6.5" / 200cm
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|height = 7'0" / 2.1 m
|weight = 180lbs / 80kg
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|weight = 200lbs / 90kg
 
|lifespan = 180 Years
 
|lifespan = 180 Years
 
|language = [[Timonese]]
 
|language = [[Timonese]]
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==Overview==
 
==Overview==
The Timonae are a rather free-living race with a knack for gambling and troublemaking. They are cousins of the Mystics that abide on the planet [[Antimone]]. Many found their way into [[Kretonian]] slave camps during the occupation, but the Timonae persevered, and welcomed the day the [[Nall]] came to crush their captors. Now, in the aftermath of the holy war launched by the Kretonians against the Mystics - coming as it did after the Mystics had lost their world to a supernova - the tables have now turned. Most Timonae these days feel pity for their more psionically gifted brethren, who have lost just about everything over the centuries.  
+
A Kamiroid race from the planet [[Antimone]] in the Normalverse, The Timonae are a rather free-living race with a knack for gambling and trouble making. They are an offshoot race of the Val Shohobian [[Mystics]] - known as the Sundered Ones - who gave up the "higher calling" and the heightened psionic gifts of the Mystics in favor of the pursuit of the here and now.
 +
 
 +
Although they used to bear great animosity toward the Mystics who exiled their ancestors, the Timonae have grown more tolerant - and actually learned to pity their Mystic brethren, who lost their homeworld and were nearly exterminated by the Kretonians and Centaurans. They tend to live in the moment, and don't place much value on material things. They cherish friendships - brief as they may be - and they wander from experience to experience, absorbing them. They also enjoy taking risks - so, it's probably a good thing Timonae are preternaturally lucky.
 +
 
 +
==Physical Data==
 +
Timonae, like their Mystic brethren, have silver hair and olive skin (closer to brown than green). Their eyes are opalescent; that is, they have a uniform, lustrous sheen, and lack distinction between iris and pupil. Timonae usually have green or violet eyes. They average around seven feet, with females ranging in the high sixes and males in the low to mid sevens.
 +
 
 +
Partly contributing to their racial stereotype as rogues and pickpockets are the construction of their digits: they have four joints on each finger and toe rather than three, meaning longer and more dextrous fingers (and toes!).  
  
 
==Culture==
 
==Culture==
Timonae women are often pigeon-holed as the sex kittens of the universe: Timonese drinks like the Naughty Nymph, Saucy Sprite, and Happy Dryad are legendary for aphrodesiac properties. Timonese women are often assumed by non-Timonese to be prostitutes, and if not, at least indiscriminate in selection and quantity of sexual partners. This is a cause of frustration to female Timonese professionals trying to pursue offplanet careers in everything from medicine to politics to starfaring, but it's also indicative of a misunderstanding of Timonese culture. Indeed, sex trades are prolific on the Timonese homeworld of Antimone, as are gambling and drug sales and manufacture (since just about all substances are unregulated on Antimone, it does not count as trafficking).
+
Timonae women are often pigeon-holed as the sex kittens of the universe: Timonese drinks like the Naughty Nymph, Saucy Sprite, and Happy Dryad are legendary for their aphrodisiac properties. Timonese women are often assumed by non-Timonese to be prostitutes, and if not, at least indiscriminate in selection and quantity of sexual partners. This is a cause of frustration to female Timonese professionals trying to pursue off-planet careers in everything from medicine to politics to starfaring, but it's also indicative of a misunderstanding of Timonese culture. Indeed, sex trades are prolific on the Timonese homeworld of Antimone, as are gambling and drug sales and manufacture (since just about all substances are unregulated on Antimone, it does not count as trafficking).
  
Timonese culture is very individually deterministic, and has fewer inhibitions on sexuality - and most other things in general - than non-Kamiroid races, but this has a tendency to become fetishized by the non-Timonae observer. As with anything, just because you *can* do or be something does not mean you always *will* be or *have* to be.
+
Timonese culture is very individually deterministic, and has fewer inhibitions on sexuality - and most other things in general - than non-Kamiroid races, but this has a tendency to become fetishized by the non-Timonae observer. As with anything, just because you ''can'' do or be something does not mean you always ''will'' be or ''have'' to be.
  
Similarly hyperbolized are the stereotypes of the Timonae as thief and criminal. There are Timonese thieves - and there is a bustling Timonae underworld, due in no small part to the steady flow of tourists coming to New Valsho looking to indulge in vices, that generates a whole bevy of Timonese criminals - but there are also Timonese businessmen, poets, musicians, soldiers, and philosophers. The same seat-of-the-pants, high-risk attitude towards life that can mean high yields for a Timonese crook can also bring in profits for a lucky Timonese CEO, fame for a poet, or victory for a soldier. Timonese are known for their luck and "charm," but they are just as intellectually advanced as other Kamiroid races as well.  
+
Similarly hyperbolized are the stereotypes of the Timonae as thief and criminal. There are Timonese thieves - and there is a bustling Timonae underworld, due in no small part to the steady flow of tourists coming to New Valsho looking to indulge in vices, that generates a whole bevy of Timonese criminals - but there are also Timonese businessmen, poets, musicians, soldiers, and philosophers. The same seat-of-the-pants, high-risk attitude towards life that can mean high yields for a Timonese crook can also bring in profits for a lucky Timonese CEO, fame for a poet, or victory for a soldier. Timonese are known for their luck and "charm," but they are just as intellectually advanced as other Kamiroid races.  
  
==Appearance==
+
===Bonding===
Timonae, like their Mystic brethren, have silver hair and olive skin (closer to brown than green). Their eyes are opalescent; that is, they have a uniform, lustrous sheen, and lack distinction between iris and pupil. Timonae usually have green or violet eyes. They usually range in height from six to seven feet.
+
The idea of mating for life, for example, is alien to a Timonae. Bonding with another is a perpetually renegotiable contract. Their approach to life ranges from pragmatic to cynical. They do what they must to get by, and don't mind using what remains of their ancient talents to accomplish it.  
  
Partly contributing to their racial stereotype as rogues and pickpockets are the construction of their digits: they have four joints on each finger and toe rather than three, meaning longer and more dextrous fingers (and toes!).  
+
===History===
 +
Many found their way into [[Kretonian]] slave camps during the occupation, but the Timonae persevered, and welcomed the day the [[Nall]] came to crush their captors. In the aftermath of the holy war launched by the Kretonians against the Mystics - coming as it did after the Mystics had lost their world to a supernova - the tables turned. Most Timonae these days feel pity for their more psionically gifted brethren, who have lost just about everything over the centuries.
 +
 
 +
===Religion===
 +
Timonese religion (or what passes for it) is oriented around the concept of luck, as personified by the Lady.  Much like a coin, the Lady has two faces: Lin and Maza, the personification of good and bad luck, respectively.
  
 
==Naming Conventions==
 
==Naming Conventions==
 +
Examples of Timonae names:
 +
 +
*Garys Galar
 +
*Niesa Galar
 +
*Xavin Carazz
 +
*Askeboz Kaaz
 +
*Orandius Jaxx
 +
*Terestin Sondrix
 +
*Aadzrian Axbovi
 +
*Rillitan Ryoleli
 +
 +
==Roleplaying Hooks==
 +
Timonae natures encourage social roleplay and allow for a predetermination for mischief. Their 'live in the moment' attitude makes it easy to get involved with events and organizations. Plus, everyone loves a Timmie.
  
A Kamiroid subspecies.
+
Likely activities include merchant work, fortune telling, piloting or performing.
[[Category: Races]]
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[[category:Aliens]][[category:Psionic Aliens]][[category:Aliens With Natural Psychic Potential]][[category:Humanoid Aliens]][[category:Aliens Native To Orion Arm]][[category:Aliens Descended From Kamir]][[category:Aliens Recommended For Experienced Players]]

Latest revision as of 00:46, 27 August 2012

Timonae

{{{image_owner}}}
Information
Scientific Name: Kamiri shohobi antimonus
Classification: Humanoid
Average Height 7'0" / 2.1 m
Average Weight 200lbs / 90kg
Average Lifespan 180 Years
Native Language Timonese
Homeworld Antimone

Overview

A Kamiroid race from the planet Antimone in the Normalverse, The Timonae are a rather free-living race with a knack for gambling and trouble making. They are an offshoot race of the Val Shohobian Mystics - known as the Sundered Ones - who gave up the "higher calling" and the heightened psionic gifts of the Mystics in favor of the pursuit of the here and now.

Although they used to bear great animosity toward the Mystics who exiled their ancestors, the Timonae have grown more tolerant - and actually learned to pity their Mystic brethren, who lost their homeworld and were nearly exterminated by the Kretonians and Centaurans. They tend to live in the moment, and don't place much value on material things. They cherish friendships - brief as they may be - and they wander from experience to experience, absorbing them. They also enjoy taking risks - so, it's probably a good thing Timonae are preternaturally lucky.

Physical Data

Timonae, like their Mystic brethren, have silver hair and olive skin (closer to brown than green). Their eyes are opalescent; that is, they have a uniform, lustrous sheen, and lack distinction between iris and pupil. Timonae usually have green or violet eyes. They average around seven feet, with females ranging in the high sixes and males in the low to mid sevens.

Partly contributing to their racial stereotype as rogues and pickpockets are the construction of their digits: they have four joints on each finger and toe rather than three, meaning longer and more dextrous fingers (and toes!).

Culture

Timonae women are often pigeon-holed as the sex kittens of the universe: Timonese drinks like the Naughty Nymph, Saucy Sprite, and Happy Dryad are legendary for their aphrodisiac properties. Timonese women are often assumed by non-Timonese to be prostitutes, and if not, at least indiscriminate in selection and quantity of sexual partners. This is a cause of frustration to female Timonese professionals trying to pursue off-planet careers in everything from medicine to politics to starfaring, but it's also indicative of a misunderstanding of Timonese culture. Indeed, sex trades are prolific on the Timonese homeworld of Antimone, as are gambling and drug sales and manufacture (since just about all substances are unregulated on Antimone, it does not count as trafficking).

Timonese culture is very individually deterministic, and has fewer inhibitions on sexuality - and most other things in general - than non-Kamiroid races, but this has a tendency to become fetishized by the non-Timonae observer. As with anything, just because you can do or be something does not mean you always will be or have to be.

Similarly hyperbolized are the stereotypes of the Timonae as thief and criminal. There are Timonese thieves - and there is a bustling Timonae underworld, due in no small part to the steady flow of tourists coming to New Valsho looking to indulge in vices, that generates a whole bevy of Timonese criminals - but there are also Timonese businessmen, poets, musicians, soldiers, and philosophers. The same seat-of-the-pants, high-risk attitude towards life that can mean high yields for a Timonese crook can also bring in profits for a lucky Timonese CEO, fame for a poet, or victory for a soldier. Timonese are known for their luck and "charm," but they are just as intellectually advanced as other Kamiroid races.

Bonding

The idea of mating for life, for example, is alien to a Timonae. Bonding with another is a perpetually renegotiable contract. Their approach to life ranges from pragmatic to cynical. They do what they must to get by, and don't mind using what remains of their ancient talents to accomplish it.

History

Many found their way into Kretonian slave camps during the occupation, but the Timonae persevered, and welcomed the day the Nall came to crush their captors. In the aftermath of the holy war launched by the Kretonians against the Mystics - coming as it did after the Mystics had lost their world to a supernova - the tables turned. Most Timonae these days feel pity for their more psionically gifted brethren, who have lost just about everything over the centuries.

Religion

Timonese religion (or what passes for it) is oriented around the concept of luck, as personified by the Lady. Much like a coin, the Lady has two faces: Lin and Maza, the personification of good and bad luck, respectively.

Naming Conventions

Examples of Timonae names:

  • Garys Galar
  • Niesa Galar
  • Xavin Carazz
  • Askeboz Kaaz
  • Orandius Jaxx
  • Terestin Sondrix
  • Aadzrian Axbovi
  • Rillitan Ryoleli

Roleplaying Hooks

Timonae natures encourage social roleplay and allow for a predetermination for mischief. Their 'live in the moment' attitude makes it easy to get involved with events and organizations. Plus, everyone loves a Timmie.

Likely activities include merchant work, fortune telling, piloting or performing.