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(Created page with 'This command is used to apply damage to yourself. Staffers can also use the command to deal damage to another character. ==Usage== '''+damage''' [<Target>=]<Number>[ <Type>][ to…')
 
(Effects)
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==Effects==
 
==Effects==
Damaging yourself or another character causes a [[Injuries|wound]].
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*Damaging yourself or another character causes a [[Injuries|wound]].
The wound's Severity is equal to the amount of damage taken.
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*The wound's Severity is equal to the amount of damage taken.
Any armor worn will subtract its defense value, modified by [[Damage Types|damage type]], and absorb the damage instead.
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*Any armor worn will subtract its defense value, modified by [[Damage Types|damage type]], and absorb the damage instead.
If armor takes too much damage, it will break and need to be repaired.
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**If armor takes too much damage, it will break and need to be repaired.
  
  
 
[[Category: Systems]][[Category: Damage and Healing]]
 
[[Category: Systems]][[Category: Damage and Healing]]

Revision as of 11:44, 20 August 2010

This command is used to apply damage to yourself. Staffers can also use the command to deal damage to another character.

Usage

+damage [<Target>=]<Number>[ <Type>][ to <Hit Location]

  • <Number> is the only required parameter, and must be an integer.
  • <Target> is the player that will be damaged. If omitted, the target is yourself.
  • <Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
    • Valid Damage Types are Bashing, Cutting, Piercing, Projectile, Stun, Energy, Electric, Fire, Cold, Toxic, and Neural.
  • <Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.
    • Valid Hit Locations are Torso, Right Arm, Left Arm, Right Leg, Left Leg, and Head.

Examples:

  • +damage 1

You deal

  • +damage 2 Stun
  • +damage 3 to Left Arm
  • +damage 4 Cutting to Right Leg
  • +damage Testy=5 Projectile (Requires Staffer powers)

Effects

  • Damaging yourself or another character causes a wound.
  • The wound's Severity is equal to the amount of damage taken.
  • Any armor worn will subtract its defense value, modified by damage type, and absorb the damage instead.
    • If armor takes too much damage, it will break and need to be repaired.