From OtherSpace: Encyclopedia Galactica
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==Usage== | ==Usage== | ||
'''+damage''' [<Target>=]<Number>[ <Type>][ to <Hit Location] | '''+damage''' [<Target>=]<Number>[ <Type>][ to <Hit Location] | ||
− | + | <Number> is the only required parameter, and must be an integer. | |
*<Target> is the player that will be damaged. If omitted, the target is yourself. | *<Target> is the player that will be damaged. If omitted, the target is yourself. | ||
− | *<Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury | + | *<Type> is the [[damage type]] of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury. |
− | + | ||
*<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured. | *<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured. | ||
− | |||
Examples: | Examples: | ||
− | *+damage 1 | + | *Damaging Yourself |
− | + | +damage 1 | |
− | *+damage | + | [Combat System] |
− | *+damage | + | *Damaging Somebody Else (Staffer Only) |
− | *+damage | + | +damage Vic=1 |
− | + | [Combat System] | |
+ | *Using a Damage Type | ||
+ | +damage 1 Fire | ||
+ | [Combat System] | ||
+ | *Using a Hit Location | ||
+ | +damage 1 to Left Arm | ||
+ | [Combat System] | ||
+ | *Combining Type and Location | ||
+ | +damage 1 Cutting to Throat | ||
+ | [Combat System] | ||
==Effects== | ==Effects== |
Revision as of 19:07, 15 August 2011
This command is used to apply damage to yourself. Staffers can also use the command to deal damage to another character.
Usage
+damage [<Target>=]<Number>[ <Type>][ to <Hit Location] <Number> is the only required parameter, and must be an integer.
- <Target> is the player that will be damaged. If omitted, the target is yourself.
- <Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
- <Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.
Examples:
- Damaging Yourself
+damage 1 [Combat System]
- Damaging Somebody Else (Staffer Only)
+damage Vic=1 [Combat System]
- Using a Damage Type
+damage 1 Fire [Combat System]
- Using a Hit Location
+damage 1 to Left Arm [Combat System]
- Combining Type and Location
+damage 1 Cutting to Throat [Combat System]
Effects
- Any armor worn will subtract its defense value, modified by damage type, and absorb the damage instead.
- If armor takes too much damage, it will break and need to be repaired.