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(Usage)
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This command is used to apply damage to yourself.
 
This command is used to apply damage to yourself.
 
Staffers can also use the command to deal damage to another character.
 
Staffers can also use the command to deal damage to another character.
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<Number> is the only required parameter, and must be an integer.
 
<Number> is the only required parameter, and must be an integer.
 
*<Target> is the player that will be damaged. If omitted, the target is yourself.
 
*<Target> is the player that will be damaged. If omitted, the target is yourself.
*<Type> is the [[damage type]] of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
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*<Type> is the [[Damage Types|damage type]] of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
 
*<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.
 
*<Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.
  
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==Effects==
 
==Effects==
*Any armor worn will subtract its defense value, modified by [[Damage Types|damage type]], and absorb the damage instead.
+
*The specified amount and type of damage will be applied to the character.
**If armor takes too much damage, it will break and need to be repaired.
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*If armor is worn, it will subtract its defense value beforehand.
 +
*Armor is damaged as it blocks hits. Eventually it will break, and need to be repaired before it can be used again.
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*A character taking more damage from a single source than their [[damage threshold]] will suffer a stacking -1 penalty until they can recover.
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*A character who suffers more damage than their [[health|health total]] or who reaches a -6 penalty is [[incapacitated]] and can no longer take combat actions.
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'''NOTE:''' Damage works, but Healing is currently not finished.
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[[category: Commands]][[category: Combat]]
 
[[category: Commands]][[category: Combat]]

Revision as of 20:17, 15 August 2011

This command is used to apply damage to yourself. Staffers can also use the command to deal damage to another character.

Usage

+damage [<Target>=]<Number>[ <Type>][ to <Hit Location] <Number> is the only required parameter, and must be an integer.

  • <Target> is the player that will be damaged. If omitted, the target is yourself.
  • <Type> is the damage type of the wound, which affects how much is absorbed by armor and what skills are used to treat the injury.
  • <Hit Location> is the area of the body being damaged. This currently has no mechanical effect, but is useful if you wish to keep track of where you've been injured.

Examples:

  • Damaging Yourself
+damage 1
[Combat System] 
  • Damaging Somebody Else (Staffer Only)
+damage Vic=1
[Combat System] 
  • Using a Damage Type
+damage 1 Fire
[Combat System] 
  • Using a Hit Location
+damage 1 to Left Arm
[Combat System] 
  • Combining Type and Location
+damage 1 Cutting to Throat
[Combat System]

Effects

  • The specified amount and type of damage will be applied to the character.
  • If armor is worn, it will subtract its defense value beforehand.
  • Armor is damaged as it blocks hits. Eventually it will break, and need to be repaired before it can be used again.
  • A character taking more damage from a single source than their damage threshold will suffer a stacking -1 penalty until they can recover.
  • A character who suffers more damage than their health total or who reaches a -6 penalty is incapacitated and can no longer take combat actions.

NOTE: Damage works, but Healing is currently not finished.