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Arc I: The Price of Expedience (Game Year 2650) - The players learn that the treacherous Il'Ri'Kamm Hive Mind uses its control over OtherSpace Drives to hijack ships for use in a genocidal war against an ancient enemy, the B'hiri. Working together, the players avoid killing the last of the B'hiri (Okaskatitch), and use a psionic bomb to - apparently - destroy the Hive Core. | Arc I: The Price of Expedience (Game Year 2650) - The players learn that the treacherous Il'Ri'Kamm Hive Mind uses its control over OtherSpace Drives to hijack ships for use in a genocidal war against an ancient enemy, the B'hiri. Working together, the players avoid killing the last of the B'hiri (Okaskatitch), and use a psionic bomb to - apparently - destroy the Hive Core. | ||
− | + | Arc II: Walls Fall Down (Game Year 2651) - Everything gets topsy-turvy during this arc, with ships hurtling across the galaxy into the territory of the warmongering Kretonians, the destruction of Val Shohob (Mystic homeworld), the near-collapse of the Stellar Consortium in the wake of the Bright Horizon's cloning scandal, the revolution and independence of the subject worlds of the Parallax, and the obliteration of Lord Fagin's underground palace on Tomin Kora. | |
− | + | Arc III: Pandora's Lament (Game Year 2651) - A madman named Laurence Montevedo rises to power on Sivad - forcing Consortium President Dahan and the rest of the Council to make war on a member world in order to liberate it. The Kamir, transdimensional entities who created the Il'Ri'Kamm Hive Mind eons ago, summon a group of people to offer apologies for the transgressions of the Hivers. | |
− | + | Arc IV: From the Ashes of the Phoenix (Game Year 2651) - During this arc, it is eventually learned that one Hiver still survives beneath the radioactive ruins of Washington, D.C. Players must violate regulations against entering the ruins to find the Hiver, learn its secret (that Hivers and Kamir have been locked in a battle of wills over the fate of mankind and other races for at least six centuries), and get out alive. It's near the end that they first confront one of Dimitri Volstov's genetically engineered Legion warriors. | |
− | + | Arc V: Into the Silent Land (Game Year 2651) - The Kretonians begin their bloody rampage through the known worlds during this arc, which also sees the destruction of Lord Fagin's luxury liner, the Galore, and his planetoid refuge between two black holes, Odysseus. Oswald Cottington IV holds a lottery for those who want to board the Sanctuary colony vessel. With the Kretonians closing in, Sanctuary just barely escapes Sol System - and an OtherSpace Drive malfunction causes her to flip into the territory known as Hiverspace (where players in Arc I met the B'hiri). [In a fairly ambitious move, we packed *everyone* from the MUSH aboard Sanctuary for the next two story arcs.] | |
− | + | Arc VI: Sanctuary (Game Year 2652) - The colony vessel's journey takes it from the ruins of B'hira to the volcanic world of Yptarn to the Realm of the Dead. New enemies surface in the form of the malevolent Thul - slug-like minions of the Hivers - and a human named Duke Buchanan, who leads a xenophobic organization known as the Society for Human Integrity and Purity. | |
− | + | Arc VII: Uncertain Voyage (Game Year 2652) - The denizens of Sanctuary begin their quest to find elusive Comorro Station and, presumably, the devious Thul who presumably hold the key to returning the colony ship to the home universe. Lord Fagin and Dimitri Volstov are found to be living within the infrastructure of Sanctuary. Their frozen bodies are traded to the Thul in exchange for Sanctuary's return to normalspace. | |
− | + | Arc VIII: No Place Like Home (Game Year 3000) - Sanctuary returns to find that home isn't what it used to be. The once alien-friendly Stellar Consortium has become the xenophobic Solar Consortium. The Mystics have been hunted to near extinction by the Kretonians and the Centaurans, and have survived only because of an alliance with the Qua. The Demarians seem to have vanished, mostly, their world left in a shambles. The Nall, once bent on conquest of the known worlds, became the salvation of the known worlds by eradicating the Kretonians. With the arrival of Sanctuary, the Solar Consortium began to collapse, as Mars broke off to form its own republic, and the madmen in power in the Consortium picked fights with just about every planet in the cosmos. In the end, the madmen died, Mars gained its independence. And the Ri'Kammi Hive Mind, revived and thriving on the planet Sagittarius once more, manipulated the Centaurans into attacking Sanctuary, only to be turned back by a group of Mystics and friendly Centaurans. See the quick theme overview. | |
− | + | Arc IX: Unraveled Dreams and Forgotten Obligations (Game Year 3000) - In the wake of conflict and unrest, the known worlds confront an ancient secret. |
Revision as of 11:22, 17 August 2011
Arc I: The Price of Expedience (Game Year 2650) - The players learn that the treacherous Il'Ri'Kamm Hive Mind uses its control over OtherSpace Drives to hijack ships for use in a genocidal war against an ancient enemy, the B'hiri. Working together, the players avoid killing the last of the B'hiri (Okaskatitch), and use a psionic bomb to - apparently - destroy the Hive Core.
Arc II: Walls Fall Down (Game Year 2651) - Everything gets topsy-turvy during this arc, with ships hurtling across the galaxy into the territory of the warmongering Kretonians, the destruction of Val Shohob (Mystic homeworld), the near-collapse of the Stellar Consortium in the wake of the Bright Horizon's cloning scandal, the revolution and independence of the subject worlds of the Parallax, and the obliteration of Lord Fagin's underground palace on Tomin Kora.
Arc III: Pandora's Lament (Game Year 2651) - A madman named Laurence Montevedo rises to power on Sivad - forcing Consortium President Dahan and the rest of the Council to make war on a member world in order to liberate it. The Kamir, transdimensional entities who created the Il'Ri'Kamm Hive Mind eons ago, summon a group of people to offer apologies for the transgressions of the Hivers.
Arc IV: From the Ashes of the Phoenix (Game Year 2651) - During this arc, it is eventually learned that one Hiver still survives beneath the radioactive ruins of Washington, D.C. Players must violate regulations against entering the ruins to find the Hiver, learn its secret (that Hivers and Kamir have been locked in a battle of wills over the fate of mankind and other races for at least six centuries), and get out alive. It's near the end that they first confront one of Dimitri Volstov's genetically engineered Legion warriors.
Arc V: Into the Silent Land (Game Year 2651) - The Kretonians begin their bloody rampage through the known worlds during this arc, which also sees the destruction of Lord Fagin's luxury liner, the Galore, and his planetoid refuge between two black holes, Odysseus. Oswald Cottington IV holds a lottery for those who want to board the Sanctuary colony vessel. With the Kretonians closing in, Sanctuary just barely escapes Sol System - and an OtherSpace Drive malfunction causes her to flip into the territory known as Hiverspace (where players in Arc I met the B'hiri). [In a fairly ambitious move, we packed *everyone* from the MUSH aboard Sanctuary for the next two story arcs.]
Arc VI: Sanctuary (Game Year 2652) - The colony vessel's journey takes it from the ruins of B'hira to the volcanic world of Yptarn to the Realm of the Dead. New enemies surface in the form of the malevolent Thul - slug-like minions of the Hivers - and a human named Duke Buchanan, who leads a xenophobic organization known as the Society for Human Integrity and Purity.
Arc VII: Uncertain Voyage (Game Year 2652) - The denizens of Sanctuary begin their quest to find elusive Comorro Station and, presumably, the devious Thul who presumably hold the key to returning the colony ship to the home universe. Lord Fagin and Dimitri Volstov are found to be living within the infrastructure of Sanctuary. Their frozen bodies are traded to the Thul in exchange for Sanctuary's return to normalspace.
Arc VIII: No Place Like Home (Game Year 3000) - Sanctuary returns to find that home isn't what it used to be. The once alien-friendly Stellar Consortium has become the xenophobic Solar Consortium. The Mystics have been hunted to near extinction by the Kretonians and the Centaurans, and have survived only because of an alliance with the Qua. The Demarians seem to have vanished, mostly, their world left in a shambles. The Nall, once bent on conquest of the known worlds, became the salvation of the known worlds by eradicating the Kretonians. With the arrival of Sanctuary, the Solar Consortium began to collapse, as Mars broke off to form its own republic, and the madmen in power in the Consortium picked fights with just about every planet in the cosmos. In the end, the madmen died, Mars gained its independence. And the Ri'Kammi Hive Mind, revived and thriving on the planet Sagittarius once more, manipulated the Centaurans into attacking Sanctuary, only to be turned back by a group of Mystics and friendly Centaurans. See the quick theme overview.
Arc IX: Unraveled Dreams and Forgotten Obligations (Game Year 3000) - In the wake of conflict and unrest, the known worlds confront an ancient secret.