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If a Staffer determines it to be appropriate, a Critically wounded character could be unconscious or incapacitated, while a Lethally wounded character could die if they don't receive immediate medical treatment. | If a Staffer determines it to be appropriate, a Critically wounded character could be unconscious or incapacitated, while a Lethally wounded character could die if they don't receive immediate medical treatment. | ||
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+ | [[category: Systems]][[Category: Damage and Healing]] |
Latest revision as of 11:00, 20 August 2010
Damage is recorded as injuries or wounds. Each wound represents a single source of damage - for example, a bruise, a stab or a gunshot wound.
The Severity is how bad the wound is. Each wound has a numerical value between 1 and 15. Depending on the amount of damage, a wound falls into one of 5 categories.
- 1-5 damage is a Light wound.
- 6-8 damage is a Moderate wound.
- 9-11 damage is a Serious wound.
- 12-14 damage is a Critical wound.
- 15+ damage is a Lethal wound.
By default, a character can sustain 3 Light wounds, 2 Moderate wounds, 2 Serious wounds, 1 Critical wound, and 1 Lethal wound. Any wounds over this number will spill over into the next-highest category, so a character with 6 light wounds will treat the 6th as being a Moderate wound.
An injured character takes penalties based on the most severe wound they've taken.
- A Lightly wounded character has no penalty.
- A Moderately wounded character has a -1 penalty to all rolls.
- A Seriously wounded character has a -2 penalty to all rolls.
- A Critically wounded character has a -3 penalty to all rolls.
- A Lethally wounded character has a -4 penalty to all rolls.
If a Staffer determines it to be appropriate, a Critically wounded character could be unconscious or incapacitated, while a Lethally wounded character could die if they don't receive immediate medical treatment.