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Are any of the civilian classes still accurate as is? I know they were made for HSpace, and several of them'll probably need reworked for the new system. That and they're so painfully generic. :/ sergeytov@yahoo.com 16:46, 1 June 2011 (UTC)

Talk to Col. Not sure how far we want to go in retconning ships, but you're right, these were made with HSpace in mind, which may not be the same paradigm as Colchek's Space, so they may need alteration. Wik 18:41, 1 June 2011 (UTC)

I'll poke at him when I think of it. If anything, all the ships need to be reconfigured to the new systems anyway, most of these classes only seemed to exist as OOC designations anyway, so in many ways they never 'really existed', as strange as that may sound. sergeytov@yahoo.com 02:57, 2 June 2011 (UTC)

Word from Colchek - There will be stock ship classes, but none have been designed and he has no attachment to the current civilian listings. Additionally, since stock classes can be added at later times, this shouldn't be a big deal. sergeytov@yahoo.com 12:32, 2 June 2011 (UTC)

Okay, so once we have an idea of all the systems there are to balance, we can at least propose tropes to fit under. Wik 14:07, 2 June 2011 (UTC)

If I had any really big complaint about the listed civilian classes (other than their super generic nature) is the 2/4 man crew business being specified. I'm fine with ships being able to operate on small PC crews, but it's kind of silly to say in many cases 'the ship is too small for you to build your RP group/org'. sergeytov@yahoo.com 14:56, 2 June 2011 (UTC)

That's fair. I guess it was meant as an incentive to buy a bigger ship if you had a bigger group, and thus leave small groups of newbies with something they'd be better at than the big guys; namely, size-based agility. Obviously making people rp things is always problematic, but it feels like there should be some kind of space limitation. I guess there's plenty of incentive already to buy the biggest ship you can, but that may just be an artifact of OSpace, where big ships have the ability to be the best at everything. Wik 15:08, 2 June 2011 (UTC)

Maybe that was the intent, but it doesn't even look like the core classes went beyond 4-man crew. - I don't have any emotional attachment to ship size, and there is a place for small ships in the OS universe (look at your trying to make Pyracani fighters work). Perhaps a better question is 'what purpose do ships serve?' And I think the answer requires more than a limited 2 or 4 man crew. Though with the potential for a variety of ship classes of varying sizes and costs, I think we can handle such issues with little trouble. sergeytov@yahoo.com 15:37, 2 June 2011 (UTC)

They never went beyond a 4-man crew because they were originally made for a promotion (the get-your-own-ship thing), upon which I found the limitations and frustrations of the HSpace system while slogging through the spacing of Outverser ships, and stopped making new classes. So yeah, it isn't an intensional thing that we only have tiny Hiverspace ships. I think our number of ship classes is only limited by the ability for people to make reasonable descs and playtesting Col's point-build system enough until we find and fix any major exploits. We may even be able to code the creation of ship classes, not sure. But yeah, I think ships can serve any purpose the players need them for; I'm not terribly interested in limiting that. Wik 16:13, 2 June 2011 (UTC)

The good news is we can set up the classes to be organized in a table that can be selected for a variety of sort types. Which means we just need to make a table and make a ship list and then the user can sort them how they'd like. To the best of my understanding. Though I'll probably focus on ship size classifications when talking about stuff on the talk page just for sanity at this point. sergeytov@yahoo.com 14:52, 3 June 2011 (UTC)

That sounds like a really cool idea. And would probably also help out with the balancing. Good deal. Wik 15:55, 3 June 2011 (UTC)