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Basic Commands

+startup: Activates the ship's power systems. Necessary if the ship is to operate.

+powerdown: Deactivate the ship

+man console: Man the ship's console. Doing so sets you as the current pilot and makes the flight commands available to you.

+unman console: Unman the console.

+take off: Lift off from a landing pad or docking bay.

+land *=*: Land the ship. The first item is the sensor contact ID to land on, the second item is the ID of the landing pad or bay.

+ftljump to *,*: Activate the FTL drive and travel to the specified X,Y coordinates.

+travel to *,*: Activate the sublight engines and travel to the specified X,Y coordinates.

+shortscan: Perform a short range sensor scan. This will show all contacts in your current sector.

+longscan: Perform a long range sensor scan. This will give a grid based on your sensor's range. Contacts will be marked with *.

+detailscan *: Perform a scan on a sensor contact. You must provide the contact's ID number.

+status: Get a readout of the ship's current status.

+board ship *: Board a ship. You must provide the ship's name.

+get off: Get off a ship. This must be done from the airlock.

+security on/off: Activate or disable the ship's boarding security.

+set boarding code=*: Set the ship's boarding code.

+broadcast *: Transmit the specified message to all vessels in your current sector.

+transmit *=*: Transmit a message to specific ships. The first item is a space separated list of sensor contact ID's. The second is the message you want to send.

+viewscreen: View what is currently outside the ship.

Admin commands:

+create ship *=*: Create a ship. The first item is the name you want to give the ship. The second is the class ID number.

+add ship room *=*/*: Add a room to the ship. The first item is the ship's ID number, the second the room's DBREF, and the third the room type ID.

+place ship *=*: Move a ship to a landing pad. The first item is the ship ID number, the second the DBREF of the pad. Doing so also resets the ship's variables and deactivates it. Typically used when placing a ship 'fresh from the factory'.

+add system *=*: Add a system to a ship. The first item is the ship's ID number, the second is the system ID number. The appropriate build points are deducted from the ship's bank. This command won't work if the ship doesn't have enough in its bank to afford the system.

+delete system *=*: Same as add, but removes the system from the ship. Build points are refunded.

+add planet *=*/*/*/*/*/*/*/*: Add a planet to the system. The first item is the name you want to give the planet. The rest, in order, are: Planet type, planet temp, planet atmosphere, planet status, planet tech, X coord, Y coord, Universe ID.

+add landing pad *=*: Add a landing pad to a planet. The first item is the planet ID number, the second is the dbref of the landing pad to add.