CSpace is the home-grown system designed by Colchek so that players may interact and pilot their own ships in the expansive universes of OtherSpace.
Basic Commands
Before you are able to input flight commands, remember to +man the right ship console.
+man console
Mans the ship's console. Doing so sets you as the current pilot and makes the flight commands available to you.
+unman console
Unman the console.
+powerup
Activates the ship's power systems. Necessary if the ship is to operate.
+powerdown
Deactivates the ship's power systems and conversely, it's ability to operate.
+liftoff
Lift off from a landing pad or docking bay.
+land *=*
Land the ship. The first item is the sensor contact ID to land on, the second item is the ID of the landing pad or bay.
+jump to *,*:
Activate the FTL drive and travel to the specified X,Y coordinates.
+travel to *,*:
Activate the sublight engines and travel to the specified X,Y coordinates.
+shortscan:
Perform a short range sensor scan. This will show all contacts in your current sector.
+longscan:
Perform a long range sensor scan. This will give a grid based on your sensor's range. Contacts will be marked with *.
+scan *:
Perform a scan on a sensor contact. You must provide the contact's ID number.
+status:
Get a readout of the ship's current status.
+board *=*:
Board a ship. You must provide the ship's name. Optionally, you must provide the boarding code if the ship's security is on.
+disembark:
Get off a ship. This must be done from the airlock.
+security on/off:
Activate or disable the ship's boarding security.
+set boarding code=*:
Set the ship's boarding code.
+broadcast *:
Transmit the specified message to all vessels in your current sector.
+transmit *=*:
Transmit a message to specific ships. The first item is a space separated list of sensor contact ID's. The second is the message you want to send.
+viewscreen:
View what is currently outside the ship.
Admin Commands
+create ship *=*/*:
Create a ship. The first item is the name you want to give the ship. The second is the class ID number, and the last is the Universe ID.
+add ship room *=*/*:
Add a room to the ship. The first item is the ship's ID number, the second the room's DBREF, and the third the room type ID.
+place ship *=*:
Move a ship to a landing pad. The first item is the ship ID number, the second the DBREF of the pad. Doing so also resets the ship's variables and deactivates it. Typically used when placing a ship 'fresh from the factory'.
+add system *=*:
Add a system to a ship. The first item is the ship's ID number, the second is the system ID number. The appropriate build points are deducted from the ship's bank. This command won't work if the ship doesn't have enough in its bank to afford the system.
+delete system *=*:
Same as add, but removes the system from the ship. Build points are refunded.
+add planet *=*/*/*/*/*/*/*/*:
Add a planet to the system. The first item is the name you want to give the planet. The rest, in order, are: Planet type, planet temp, planet atmosphere, planet status, planet tech, X coord, Y coord, Universe ID.
- Acceptable planet types: 1 - Ice, 2 - Oceanic, 3 - Desert, 4 - Tropical, 5 - Temperate, 6 - Barren, 7 - Gas Giant
- Acceptable planet temperatures: 1 - Subzero, 2 - Cold, 3 - Cool, 4 - Warm, 5 - Hot, 6 - Steaming
- Acceptable planet atmospheres: 1 - None, 2 - Poisonous, 3 - Breathable
- Acceptable planet status: 1 - Intact, 2 - Broken
- Acceptable planet tech levels: 1 - None, 2 - Stone Age, 3 - Bronze Age, 4 - Iron Age, 5 - Industrial Age, 6 - Nuclear Age, 7 - Information Age, 8 - Space Age, 9 - Nanotech Age, 10 - Kamir Age
+add landing pad *=*:
Add a landing pad to a planet. The first item is the planet ID number, the second is the dbref of the landing pad to add.