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+check, +roll, and +test can be used interchangeably to test a character's level in a given skill, specialty, or trait, or to roll an arbitrary level.

Except when checking a trait, the result is equal to the value of the attribute being rolled, plus a random number.

Usage

+test [<Character or Label>'s ]<Value>[ at <modifier>] +test [<Character or Label>'s ]<Value>[ at <modifier>] +test [<Character or Label>'s ]<Value>[ at <modifier>]

  • <Value> is one of the following:
    • A Number - rolls the specified level.
    • A Skill - rolls the level of the specified skill.
    • A Specialty - rolls the specialty plus the associated skill.
    • A Trait - simply returns the level of the trait.
  • <Modifier> is a number added or subtracted to the Value.
  • <Character> is an admin-only option which allows you to roll another player's trait, rather than your own.
  • <Label> is similar to <Character>, but only works when rolling a number. It can be used by any player.

Examples

  • Rolling a Number
+test 1
[Skill System] <Your Name> rolls a 1 at a modifier of 0. The result is <N>.
  • Testing a Skill
+test Computer
[Skill System] <Your Name> tests his Computer skill at a modifier of <N>. The result is 3.
  • Testing a Specialty
+test Edged (Specialty)
[Skill System] <Your Name> tests his Melee + Edged at a modifier of <N>. The result is 1.
  • Testing a Trait
+test Telepathic Potential
[Skill System] <Your Name> tests his Telepathic Potential. The level is <N>.
  • Testing with a Modifier
+test Vehicles at +1
[Skill System] <Your Name> tests his Vehicles skill at a modifier of +1. The result is <N>.
  • Testing another Character (Admin-Only)
+test John the PC's Agility
[Skill System] <Your Name> tests John the PC's Agility skill at a modifier of 0. The result is <N>.
  • Labeling a Roll (Anybody)
+test Bob the NPC's 1
[Skill System] <Your Name> rolls a 1 for Bob the NPC at a modifier of 0. The result is <N>.