Centuries ago, a group of European settlers left Earth and came across a lush, green planet. They called it Youngster, and built a thriving, idyllic colony there. But it was close to the Parallax, and the Nall took the human colony as an intrusion. They attacked, and launched a core seeker missile at the planet. The missile caused the planet to explode, but three large chunks survived. The surviving humans dug deep into these three chunks, building a new society in the tunnels and mines beneath the surface of the shattered pieces of the world. They renamed the planet Ungstir, and the three chunks became known, in order of size, as Ungstir 1, Ungstir 2 and Ungstir 3. They orbit together in roughly the position of the former planet, amidst a field of debris and smaller rocks. Offworlders are often deeply disturbed when they arrive on Ungstir for the first time, as it appears that the three chunks will almost certainly crash into each other...though they never do. With the planet's atmosphere gone, the people live underground in tunnels and caverns, and mining has become the major industry on Ungstir. Ungstir is the closest planet to Tomin Kora, and the Tomin Nebula is clearly visible in the night sky. Lord Fagin's operations are said to have extensive influence on Ungstir.
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Ungstir II, A battered planetary fragment in the Perseverance system, roughly 7,000 kilometers long and 3,000 kilometers wide. Exhaust structures pump waste gasses and matter into space, and large heat sinks shimmer a cherry red. No structures can be seen on its surface, but the hints of life are there. Portals glitter about it, scattered here and there are sensor and communication arrays. Several narrow slots slice into its side, supporting the City of Resilience's docking bays. Last, dug deep into the Rock's southern pole, are her massive engines assemblies, surrounded by an array of even more massive attitude thrusters. A continual traffic of incoming and outbound hoppers mark a complex ballet about the largest remaining fragment of the Ungstiri homeworld Youngster.
History
The Mutineers' Landing
In 2143, during the Mankind-Zangali War, the colony ship Bonaventure fled Earth carrying a zealot named Corbin Daltanov and his followers. These people, primarily of Eurasian descent, believed Daltonov was a messiah delivering them to a holy land. After failing to find Eden, Daltonov proclaimed that if he could not find the holy land in this world, then it obviously must be found in the next.
Daltonov then commanded his followers to take their lives through an overdose of painkillers so they could transcend the realm of the flesh. Some were ready to follow -- a few even did -- but most soundly rejected the idea as ridiculous. Starshij Lejtenant Stefan Boromov and Mladshij Praporschik Illiyana Romanov lead a mutiny and seized control of the colony vessel, and on November 30, 2193, fifty years after their departure from Earth, these surviving mutineers were the first to step out upon Youngster... becoming the first Ungstiri.
Youngster was the Eden that the original Daltanov followers had been searching for. A vast, lush land covered in flora and fauna Youngster was as close to paradise as one could imagine. The Ungstiri laid the foundations for Landing City around the grounded Bonaventure, building up a strong and proud settlement which found its backbone in New Murmansk Mining & Manufacturing, Boromov Technologies, Novaship, and the Novo Archangel spaceport.
First Contact and Tyom'niy Pyatnitsa
In 2201, the Ungstiri crossed paths with the Odarites, their relative next-door neighbors in space. Trade jumped from interplanetary to interstellar, with the Ungstiri exporting raw materials and importing fascinating new technologies they had never seen the likes of. Not long after, in 2217, their distant brethren the Qua stumbled upon them, catapulting Youngster into an age of growth and prosperity.
It would not last long, for the next major exterrestrial contact would be uninvited and unwelcome. On April 2, 2257, or as it would later be called, Tyom'niy Pyatnitsa, the Nall came knocking at Youngster's door. Her hardy inhabitants, however, fought them to a standstill with hit and run raids and with the finesse of a fleet of starfighters led by Ungstiri folk heroine "Banshee" Ekaterina Danilov. Unwilling to retreat, the Nall blasted Youngster with the most infamous weapon in their arsenal, the dreaded coreseeker missile, which obliterated the planet, blasting her into countless scattered asteroids.
But the Ungstiri stayed, establishing transportation between the three major chunks, which they named Ungstir Prime, Ungstir-Two, and Ungstir-Three -- "Ungstir" being a corruption of the name "Youngster". They carved a network of caverns and tunnels, building into the rock instead of on its surface, and constructing complex support structures and systems to facilitate their needs in such harsh and unusual conditions.
Kretonian Occupation
Things progressed peacefully for a few centuries, but peace is a fleeting thing for Ungstir. When the Kretonians launched their assault on the galaxy in 2651, the Ungstiri were among the first to fall. Ungstir Prime became New Kreton, capital of the new Kretonian empire, and three hundred years of slavery under the Kretonians' unwilling subordinates, the conquered conquerors known as the Nall, followed. It is said one could fill Ungstir-Two with the blood of those who died and still have it overflow across the belts.
When the Nall finally revolted in 2806, the Kretonians were defeated and the Ungstiri freed, but victory came at a cost: Ungstir Prime and Ungstir-Three felt the might of the coreseekers again. All that remained were the mining facilities on Ungstir-Two. But even then, the Ungstiri did not leave their Rock. On June 21, 2806, a colony on Ungstir-Two opened. It was dubbed Resilience, and still stands to this day.
Geography
Climate
While the planetary fragment of Ungstir-Two cannot support life on its own, a major habitat has been carved into the core of the asteroid. With both living, and manufacturing sectors, the closed environment is a result of sophisticated technologies developed over the last seven hundred years. Within the city, generators provide an equivalent gravitational field of just less than one gee.
Biology
Flora
Fauna
Geology
Resources
Ungstir boasts one of the richest asteroid fields in the known galaxy in terms of mineral content. Numerous types of ores and metal deposits can be found in abundance around Ungstir, iron and nickel being most predominant with a smaller percentage of precious metals. An even smaller portion of Ungstiri minerals are precious stones and gems. Most rare, however, are the remmannt hulks of Nall, Kretonian and Ungstiri warships.
Being a closed environment, Ungstir has almost no agricultural capability. What little capability it has is in hydroponic gardens that exist to augment food reserves in times of crisis.
Minerals
Society
Language
Government
Legal Issues
As opposed to most other worlds, Ungstir does not have a complex system of codified laws. The basis for making judicial decisions all arise from the two parallel principles of self-responsibility and responsibility to the Ungstiri people as a whole. Simply put, if someone does something, they are responsible for their actions and will thus take an equal punishment to the harm their action caused. However, if that action ended up threatening Ungstiri or the Rock as a whole, the punishment becomes both more drastic and draconian.
In most cases, if a person takes something upon themselves, it is their own lookout. Therefore, few regulations govern matters like drinking, smuggling or drug sale or use. Prime in such considerations is the fact that Resilience is a closed environment in which the spread of disease or other unfortunate mishap could spell disaster for the population at large. For example, while intoxication in and of itself is not an issue, having faculties impaired to the point that critical shortcomings such as failing to seal an airlock door garners little sympathy and serious legal consequences if the person survives.
Similarly, where there are no regulations against sparring or dueling, if such behavior turns deadly, the commissars are called in. If a barfight erupts, the locals generally will not bat an eye unless the conflict escalates beyond fisticuffs or the use of common impromptu weapons. The first person to draw a gun will meet harsh repercussions.
This is not to say firearms are illegal in Resilience. Local authorities have no issues with citizens or visitors carrying energy weapons; however, there is a strict ban on all projectile weaponry.
Social Issues
Economy
Infrastructure
Agriculture
Natural Resources
Education
Religion
Rites of Passage
Entertainment
Transportation
Miscellaneous
Demographics
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