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Tag: Game Development

Only human

Posted on March 18, 2014 By Brody 2 Comments on Only human

Back in 1998, when I was first creating the universe of OtherSpace, my focus was mostly on providing an abundance of options for people experienced in MUSHes who also were fans of various space opera/space fantasy franchises. So, besides garden-variety Earth humans, I introduced talking cat people, lizard people, fish people, bug people, psionic bear…

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MUSHes, Online Storytelling, OS Lore, OtherSpace

Myth-ing time

Posted on March 17, 2014March 17, 2014 By Brody 4 Comments on Myth-ing time

It’s not as if I am liable to get *more* free time by June, when the OtherSpace reboot officially happens. And yet, despite my prior statements about lack of time affecting my ability to actively participate on the MUSH and make things happen, here I am, committing myself to doing just that. So, do I…

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Online Storytelling, OtherSpace

Trying it on for size

Posted on March 12, 2014March 12, 2014 By Brody 2 Comments on Trying it on for size

The main news is: We’re going forward with the 26th Century reboot of OtherSpace and it’ll kick off on June 28 – the official 16th anniversary of the existence of our MUSH. So far, I’m pleased to say that we’ve had (mostly) positive feedback about the idea. I’ve heard one firm “I won’t go along”…

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MUSHes, Online Storytelling, OtherSpace

Considering new boots

Posted on March 11, 2014March 11, 2014 By Brody 11 Comments on Considering new boots

Based on this discussion about de-complicating OtherSpace, I got to thinking about the idea of a theme reboot. We’ve expanded on the theme, we’ve opened the multiverse, and we’ve even offered variants of the original MUSH theme set in the 2650 Orion Arm of the Milky Way galaxy. But we’ve never, since 1998, done a…

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MUSHes, Online Storytelling, OS Lore, OtherSpace

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