Balancing exposition and player agency in indie narratives
It’s a tricky balance, giving Moon Hunters a sense of random events without seeming repetitive. “It’s my white whale!” declared Tanya X. Short of Kitfox Games, indie developer behind the mythology-based narrative game. “To some extent, it’s personal taste, but it also entails lots of attentive playtesting, and watching for how often someone chuckles or exclaims…
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